Pastplay
Pastplay teaching and learning history with technology / [electronic resource] :
Kevin Kee, editor.
- Baltimore, Maryland : Project Muse, 2014 Ann Arbor [Michigan] : University of Michigan Press, [2014]
- 1 online resource (1 PDF (viii, 338 pages) :) illustrations.
- Digital humanities .
- Digital humanities (Ann Arbor, Mich.) UPCC book collections on Project MUSE. UPCC book collections on Project MUSE. .
"Digital culture books"--Series title page. Issued as part of UPCC book collections on Project MUSE.
Includes bibliographical references and index.
What has mystery got to do with it? / Ruth Sandwell and John Sutton Lutz -- "Why can't you just tell us?" : learning Canadian history with the Virtual Historian / Stephane Levesque -- Interactive worlds as educational tools for understanding Arctic life / Richard Levy and Peter Dawson -- Tecumseh lies here : goals and challenges for a pervasive history game in progress / Timothy Compeau and Robert MacDougall -- The hermeneutics of screwing around; or what you do with a million books / Stephen Ramsay -- Abort, retry, pass, fail : games as teaching tools / Sean Gouglas, Mihaela Ilovan, Shannon Lucky, and Silvia Russell -- Ludic algorithms / Bethany Nowviskie -- Making and playing with models : using rapid prototyping to explore the history and technology of stage magic / William J. Turkel and Devon Elliott -- Contests for meaning : playing King Philip's War in the twenty-first century / Matthew Kirscenbaum -- Rolling your own : on modding commercial games for educational goals / Shawn Graham -- Simulation games and the study of the past : classroom guidelines / Jeremiah McCall -- Playing into the past : reconsidering the educational promise of public history exhibits / Brenda Trofanenko -- Teaching history in an age of pervasive computing : the case for games in the high school and undergraduate classroom / Kevin Kee and Shawn Graham -- Victorian SimCities : playful technology on Google Earth / Patrick Dunae and John Sutton Lutz -- True facts or false facts--which are more authentic / T. Mills Kelly.
9780472120482 0472120484
History--Computer-assisted instruction.
History--Study and teaching (Higher)--Technological innovations.
History--Study and teaching--Technological innovations.
Electronic books.
Electronic books.
D16.255.C65 / P37 2014
907.1
"Digital culture books"--Series title page. Issued as part of UPCC book collections on Project MUSE.
Includes bibliographical references and index.
What has mystery got to do with it? / Ruth Sandwell and John Sutton Lutz -- "Why can't you just tell us?" : learning Canadian history with the Virtual Historian / Stephane Levesque -- Interactive worlds as educational tools for understanding Arctic life / Richard Levy and Peter Dawson -- Tecumseh lies here : goals and challenges for a pervasive history game in progress / Timothy Compeau and Robert MacDougall -- The hermeneutics of screwing around; or what you do with a million books / Stephen Ramsay -- Abort, retry, pass, fail : games as teaching tools / Sean Gouglas, Mihaela Ilovan, Shannon Lucky, and Silvia Russell -- Ludic algorithms / Bethany Nowviskie -- Making and playing with models : using rapid prototyping to explore the history and technology of stage magic / William J. Turkel and Devon Elliott -- Contests for meaning : playing King Philip's War in the twenty-first century / Matthew Kirscenbaum -- Rolling your own : on modding commercial games for educational goals / Shawn Graham -- Simulation games and the study of the past : classroom guidelines / Jeremiah McCall -- Playing into the past : reconsidering the educational promise of public history exhibits / Brenda Trofanenko -- Teaching history in an age of pervasive computing : the case for games in the high school and undergraduate classroom / Kevin Kee and Shawn Graham -- Victorian SimCities : playful technology on Google Earth / Patrick Dunae and John Sutton Lutz -- True facts or false facts--which are more authentic / T. Mills Kelly.
9780472120482 0472120484
History--Computer-assisted instruction.
History--Study and teaching (Higher)--Technological innovations.
History--Study and teaching--Technological innovations.
Electronic books.
Electronic books.
D16.255.C65 / P37 2014
907.1