Visual design concepts for mobile games /
Carman, Christopher,
Visual design concepts for mobile games / Christopher Carman. - [SL]: Routledge, 2016. - pages cm
Chapter objectives -- Vector tools -- Isometric game board project introduction -- 2D the pitch -- Visual hierarchy -- Character design (part 1) -- Character design (part 2) -- Multi-state assets and global lighting -- The big-buildable -- Prop design (cont.) -- Art team roles and collaboration -- 3D production pipeline/marketing art -- User interface/user experience -- Portfolio tips and parting words.
9780815366515 (hardback : alk. paper) 9781138806924 (pbk. : alk. paper)
2017034803
Visual programming (Computer science)
Computer graphics.
Video games--Design.
QA76.65 / .C37 2018
006.6 / CAV
Visual design concepts for mobile games / Christopher Carman. - [SL]: Routledge, 2016. - pages cm
Chapter objectives -- Vector tools -- Isometric game board project introduction -- 2D the pitch -- Visual hierarchy -- Character design (part 1) -- Character design (part 2) -- Multi-state assets and global lighting -- The big-buildable -- Prop design (cont.) -- Art team roles and collaboration -- 3D production pipeline/marketing art -- User interface/user experience -- Portfolio tips and parting words.
9780815366515 (hardback : alk. paper) 9781138806924 (pbk. : alk. paper)
2017034803
Visual programming (Computer science)
Computer graphics.
Video games--Design.
QA76.65 / .C37 2018
006.6 / CAV