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Games, Learning, and Society : (Record no. 38429)

MARC details
000 -LEADER
fixed length control field 02174nam a22003737a 4500
001 - CONTROL NUMBER
control field sulb-eb0016991
003 - CONTROL NUMBER IDENTIFIER
control field BD-SySUS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20160405140627.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 110222s2012||||enk o ||1 0|eng|d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781139031127 (ebook)
Canceled/invalid ISBN 9780521196239 (hardback)
Canceled/invalid ISBN 9780521144520 (paperback)
040 ## - CATALOGING SOURCE
Original cataloging agency UkCbUP
Language of cataloging eng
Description conventions rda
Transcribing agency UkCbUP
Modifying agency BD-SySUS.
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.3
Item number .G423 2012
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Edition number 23
245 00 - TITLE STATEMENT
Title Games, Learning, and Society :
Remainder of title Learning and Meaning in the Digital Age /
Statement of responsibility, etc. edited by Constance Steinkuehler, Kurt Squire, Sasha Barab.
246 3# - VARYING FORM OF TITLE
Title proper/short title Games, Learning, & Society
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Cambridge :
Name of producer, publisher, distributor, manufacturer Cambridge University Press,
Date of production, publication, distribution, manufacture, or copyright notice 2012.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (490 pages) :
Other physical details digital, PDF file(s).
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
490 0# - SERIES STATEMENT
Series statement Learning in Doing: Social, Cognitive and Computational Perspectives
500 ## - GENERAL NOTE
General note Title from publisher's bibliographic system (viewed on 04 Apr 2016).
520 ## - SUMMARY, ETC.
Summary, etc. This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Learning, Psychology of
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Steinkuehler, Constance,
Relator term editor.
Personal name Squire, Kurt,
Relator term editor.
Personal name Barab, Sasha,
Relator term editor.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
International Standard Book Number 9780521196239
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Learning in Doing: Social, Cognitive and Computational Perspectives.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://dx.doi.org/10.1017/CBO9781139031127">http://dx.doi.org/10.1017/CBO9781139031127</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type

No items available.