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Learn Lua for iOS Game Development (Record no. 43220)

MARC details
000 -LEADER
fixed length control field 02348nam a22004217a 4500
001 - CONTROL NUMBER
control field sulb-eb0021128
003 - CONTROL NUMBER IDENTIFIER
control field BD-SySUS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20160413122131.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130402s2013 xxu| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781430246633
-- 978-1-4302-4663-3
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-1-4302-4663-3
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA75.5-76.95
072 #7 - SUBJECT CATEGORY CODE
Subject category code UY
Source bicssc
Subject category code COM014000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Varma, Jayant.
Relator term author.
245 10 - TITLE STATEMENT
Title Learn Lua for iOS Game Development
Medium [electronic resource] /
Statement of responsibility, etc. by Jayant Varma.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Berkeley, CA :
Name of producer, publisher, distributor, manufacturer Apress :
-- Imprint: Apress,
Date of production, publication, distribution, manufacture, or copyright notice 2013.
300 ## - PHYSICAL DESCRIPTION
Extent XXIX, 416 p.
Other physical details online resource.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
347 ## - DIGITAL FILE CHARACTERISTICS
File type text file
Encoding format PDF
Source rda
520 ## - SUMMARY, ETC.
Summary, etc. So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store. Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea. You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game Development will give you just what you need to do that.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science.
Topical term or geographic name as entry element Programming languages (Electronic computers).
Topical term or geographic name as entry element Computer Science.
Topical term or geographic name as entry element Computer Science, general.
Topical term or geographic name as entry element Programming Languages, Compilers, Interpreters.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9781430246626
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://dx.doi.org/10.1007/978-1-4302-4663-3">http://dx.doi.org/10.1007/978-1-4302-4663-3</a>
912 ## -
-- ZDB-2-CWD
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type

No items available.