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Learn Unity 4 for iOS game development / (Record no. 60982)

MARC details
000 -LEADER
fixed length control field 01257nam a22002897a 4500
001 - CONTROL NUMBER
control field sulbI000361
003 - CONTROL NUMBER IDENTIFIER
control field BD-SySUS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20160524165655.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 160524t2013 nyua 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781430248750 (pbk)
International Standard Book Number 1430248750 (pbk)
Canceled/invalid ISBN 9781430248767 (electronic)
040 ## - CATALOGING SOURCE
Original cataloging agency OQX
Language of cataloging eng
Transcribing agency OQX
Description conventions rda
Modifying agency YDXCP
-- OCLCO
-- CDX
-- IXA
-- DLC
-- BD-SySUS
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.2
Edition number 22
Item number CHL
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Chu, Philip,
Relator term author.
9 (RLIN) 25547
245 10 - TITLE STATEMENT
Title Learn Unity 4 for iOS game development /
Statement of responsibility, etc. Philip Chu.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. London :
Name of publisher, distributor, etc. Apress.
Date of publication, distribution, etc. c2013.
300 ## - PHYSICAL DESCRIPTION
Extent xxix, 524 pages :
Other physical details illustrations, map ;
Dimensions 24 cm.
490 1# - SERIES STATEMENT
Series statement Technology in action series
500 ## - GENERAL NOTE
General note Includes index.
520 ## - SUMMARY, ETC.
Summary, etc. This book shows how to create three-dimensional games for the iPhone, iPad, and iPod touch. With the help of step-by-step project examples, discover how to use Unity with Xcode, how to optimize the game for both speed and quality, how to test and profile the game, and how to get the most out of iOS device features.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title iOS (Electronic resource)
9 (RLIN) 25548
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
9 (RLIN) 11393
Topical term or geographic name as entry element Mobile computing.
9 (RLIN) 23499
Topical term or geographic name as entry element Unity 4 (Computer program language).
9 (RLIN) 25549
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Copy number Price effective from
    Dewey Decimal Classification     Central Library, SUST Library, Institute of Information and Communication Technology General Stacks 24/05/2016   005.2 CHL I000361 24/05/2016 1 24/05/2016
    Dewey Decimal Classification     Central Library, SUST Library, Institute of Information and Communication Technology General Stacks 24/05/2016   005.2 CHL I000360 24/05/2016 2 24/05/2016
    Dewey Decimal Classification     Central Library, SUST Library, Institute of Information and Communication Technology General Stacks 24/05/2016   005.2 CHL I000359 24/05/2016 3 24/05/2016