MARC details
000 -LEADER |
fixed length control field |
01791nam a22002657a 4500 |
001 - CONTROL NUMBER |
control field |
sulbI000292 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
BD-SySUS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20160525104839.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
160525s2013 xxu| s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781430258315 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
BD-SySUS |
Language of cataloging |
BD-SySUS |
Transcribing agency |
BD-SySUS |
Modifying agency |
BD-SySUS |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
004 |
Edition number |
23 |
Item number |
SUB |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Sutherland, Bruce. |
Relator term |
author. |
9 (RLIN) |
25785 |
245 10 - TITLE STATEMENT |
Title |
Beginning Android C++ Game Development |
Medium |
[electronic resource] / |
Statement of responsibility, etc. |
by Bruce Sutherland. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc. |
New York : |
Name of publisher, distributor, etc. |
Apress. |
Date of publication, distribution, etc. |
2013. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
XV, 296p. : |
Other physical details |
ill. ; |
Dimensions |
24 cm. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer science. |
9 (RLIN) |
25786 |
|
Topical term or geographic name as entry element |
Computer Science. |
9 (RLIN) |
25787 |
|
Topical term or geographic name as entry element |
Computer Science, general. |
9 (RLIN) |
23393 |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
SpringerLink (Online service) |
9 (RLIN) |
24653 |
773 0# - HOST ITEM ENTRY |
Title |
Springer eBooks |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Printed edition: |
International Standard Book Number |
9781430258308 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Books |