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Beginning Android C++ Game Development (Record no. 61078)

MARC details
000 -LEADER
fixed length control field 01791nam a22002657a 4500
001 - CONTROL NUMBER
control field sulbI000292
003 - CONTROL NUMBER IDENTIFIER
control field BD-SySUS
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20160525104839.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 160525s2013 xxu| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781430258315
040 ## - CATALOGING SOURCE
Original cataloging agency BD-SySUS
Language of cataloging BD-SySUS
Transcribing agency BD-SySUS
Modifying agency BD-SySUS
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004
Edition number 23
Item number SUB
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Sutherland, Bruce.
Relator term author.
9 (RLIN) 25785
245 10 - TITLE STATEMENT
Title Beginning Android C++ Game Development
Medium [electronic resource] /
Statement of responsibility, etc. by Bruce Sutherland.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. New York :
Name of publisher, distributor, etc. Apress.
Date of publication, distribution, etc. 2013.
300 ## - PHYSICAL DESCRIPTION
Extent XV, 296p. :
Other physical details ill. ;
Dimensions 24 cm.
520 ## - SUMMARY, ETC.
Summary, etc. Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++.  In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play.  The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer science.
9 (RLIN) 25786
Topical term or geographic name as entry element Computer Science.
9 (RLIN) 25787
Topical term or geographic name as entry element Computer Science, general.
9 (RLIN) 23393
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
9 (RLIN) 24653
773 0# - HOST ITEM ENTRY
Title Springer eBooks
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Printed edition:
International Standard Book Number 9781430258308
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Copy number Price effective from
    Dewey Decimal Classification     Central Library, SUST Library, Institute of Information and Communication Technology General Stacks 25/05/2016   004 SUB I000292 25/05/2016 1 25/05/2016
    Dewey Decimal Classification     Central Library, SUST Library, Institute of Information and Communication Technology General Stacks 25/05/2016   004 SUB I000293 25/05/2016 2 25/05/2016