TY - BOOK AU - Engel,Wolfgang F. TI - GPU pro 360 guide to geometry manipulation SN - 9781138568242 (pbk. : alk. paper) AV - T385 .G6888 2018 U1 - 006.6 23 PY - 2018/// CY - Boca Raton, FL : PB - CRC Press KW - Computer graphics KW - Rendering (Computer graphics) KW - Graphics processing units KW - Programming KW - Computer animation KW - Shapes KW - Computer simulation N1 - Includes bibliographical references; As simple as possible tessellation for interactive applications -- Rule-based geometry synthesis in real-time -- GPU-based NURBS geometry evaluation and rendering -- Polygonal-functional hybrids for computer animation and games -- Terrain and ocean rendering with hardware tessellation -- Practical and realistic facial wrinkles animation -- Procedural content generation -- Vertex shader tessellation -- Optimized stadium crowd rendering -- Geometric antialiasing methods -- GPU terrain subdivision and tessellation -- Vertex pulling rendering pipeline -- WebGL globe rendering pipeline -- Dynamic GPU terrain -- Bandwidth efficient procedural meshes in the GPU via tessellation -- Real-time deformation of subdivision surfaces on object collisions -- Realistic volumetric explosions in games -- Deferred snow deformation in Tomb raider -- Catmull-Clark subdivision studies ER -