TY - BOOK AU - Carman,Christopher TI - Visual design concepts for mobile games SN - 9780815366515 (hardback : alk. paper) AV - QA76.65 .C37 2018 U1 - 006.6 23 PY - 2016/// CY - [SL] PB - Routledge, KW - Visual programming (Computer science) KW - Computer graphics KW - Video games KW - Design N1 - Chapter objectives -- Vector tools -- Isometric game board project introduction -- 2D the pitch -- Visual hierarchy -- Character design (part 1) -- Character design (part 2) -- Multi-state assets and global lighting -- The big-buildable -- Prop design (cont.) -- Art team roles and collaboration -- 3D production pipeline/marketing art -- User interface/user experience -- Portfolio tips and parting words ER -