TY - BOOK AU - Kotzé,Paula AU - Marsden,Gary AU - Lindgaard,Gitte AU - Wesson,Janet AU - Winckler,Marco ED - SpringerLink (Online service) TI - Human-Computer Interaction – INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part II T2 - Lecture Notes in Computer Science, SN - 9783642404801 AV - QA76.9.U83 U1 - 005.437 23 PY - 2013/// CY - Berlin, Heidelberg PB - Springer Berlin Heidelberg, Imprint: Springer KW - Computer science KW - Software engineering KW - User interfaces (Computer systems) KW - Artificial intelligence KW - Education KW - Data processing KW - Computers and civilization KW - Computer Science KW - User Interfaces and Human Computer Interaction KW - Information Systems Applications (incl. Internet) KW - Artificial Intelligence (incl. Robotics) KW - Computers and Society KW - Computers and Education KW - Software Engineering N1 - E-Input/Output Devices (e-Readers, Whiteboards) -- Facilitating Social Behaviour and Collaboration -- Gaze-Enabled Interaction Design.- Gesture and Tactile User Interfaces -- Gesture-Based User Interface Design and Interaction -- Health/Medical Devices -- Humans and Robots -- Human-Work Interaction Design -- Interface Layout and Data Entry -- Learning and Knowledge-Sharing.- Learning Tools, Learning Contexts -- Managing the UX -- Mobile Interaction Design -- Mobile Phone Applications N2 - The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 55 papers included in the second volume are organized in topical sections on E-input/output devices (e-readers, whiteboards), facilitating social behaviour and collaboration, gaze-enabled interaction design, gesture and tactile user interfaces, gesture-based user interface design and interaction, health/medical devices, humans and robots, human-work interaction design, interface layout and data entry, learning and knowledge-sharing, learning tools, learning contexts, managing the UX, mobile interaction design, and mobile phone applications UR - http://dx.doi.org/10.1007/978-3-642-40480-1 ER -