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1.
Real-time collision detection [electronic resource] / Christer Ericson. by
  • Ericson, Christer
Series:
Material type: Text Text; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier, c2005
Online access:
Availability: No items available.

2.
Dungeons and desktops [electronic resource] : the history of computer role-playing games / Matt Barton. by
  • Barton, Matt
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2008
Other title:
  • Dungeons & desktops
Online access:
Availability: No items available.

3.
Game physics pearls [electronic resource] / edited by Gino van den Bergen and Dirk Gregorius. by
  • Bergen, Gino van den
  • Gregorius, Dirk
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Natick, Mass. : A.K. Peters, c2010
Online access:
Availability: No items available.

4.
COLLADA [electronic resource] : sailing the gulf of 3D digital content creation / Remi Arnaud, Mark C. Barnes. by
  • Arnaud, Remi
  • Barnes, Mark C, 1963-
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2006
Online access:
Availability: No items available.

5.
Game development tools [electronic resource] / Marwan Y. Ansari, editor. by
  • Ansari, Marwan
Edition: 1st ed.
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, 2011
Online access:
Availability: No items available.

6.
Basics of game design [electronic resource] / Michael E. Moore. by
  • Moore, Michael E
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011
Online access:
Availability: No items available.

7.
The golden age of video games [electronic resource] : the birth of a multi-billon dollar industry / Roberto Dillon ; [with a foreword by Ted Dabney]. by
  • Dillon, Roberto
  • Dabney, Ted
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011
Online access:
Availability: No items available.

8.
Game engine gems [electronic resource] / edited by Eric Lengyel. by
  • Lengyel, Eric
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Sudbury, Mass. : Jones and Bartlett Publishers, c2011-
Online access:
Availability: No items available.

9.
3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry. by
  • Dunn, Fletcher
  • Parberry, Ian
Edition: 2nd ed.
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2011
Other title:
  • Three-D math primer for graphics and game development
Online access:
Availability: No items available.

10.
On the way to fun [electronic resource] : an emotion-based approach to successful game design / Roberto Dillon. by
  • Dillon, Roberto
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Natick, Mass. : A K Peters, c2010
Online access:
Availability: No items available.

11.
Game development for iOS with Unity3D [electronic resource] / Jeff Murray. by
  • Murray, Jeff
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Online access:
Availability: No items available.

12.
2D graphics programming for games [electronic resource] / John Pile Jr. by
  • Pile, John, Jr
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton : CRC Press, Taylor & Francis Group, [2013]
Other title:
  • Two dimensional graphics programming for games
Online access:
Availability: No items available.

13.
Introduction to game physics with Box2D [electronic resource] / Ian Parberry. by
  • Parberry, Ian
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Online access:
Availability: No items available.

14.
Game design theory [electronic resource] : a new philosophy for understanding games / Keith Burgun. by
  • Burgun, Keith
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Online access:
Availability: No items available.

15.
CNC : technology and programming / Steve Krar, Arthur Gill. by
  • Krar, Steve
Material type: Text Text; Literary form: Not fiction
Publication details: Singapore : Gregg Division, McGraw-Hill, ©1990
Availability: Items available for loan: Central Library, SUST (4)Call number: 670.427 KRC, ...

16.
Players and their pets [electronic resource] : gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy. by
  • Consalvo, Mia, 1969-
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Minneapolis : University of Minnesota Press, 2014. 2015)
Online access:
Availability: No items available.

17.
Postsecondary play [electronic resource] : the role of games and social media in higher education / edited by William G. Tierney, Zoe B. Corwin, Tracy Fullerton, and Gisele Ragusa. by
  • Tierney, William G
  • Project Muse
Series: UPCC book collections on Project MUSE
Material type: Text Text; Literary form: Not fiction
Publication details: Baltimore : Johns Hopkins University Press, 2014. 2015)
Online access:
Availability: No items available.

18.
What is your quest? [electronic resource] : from adventure games to interactive books / Anastasia Salter. by
  • Salter, Anastasia, 1984-
  • Project Muse
Series: UPCC book collections on Project MUSE
Material type: Text Text; Literary form: Not fiction
Publication details: Iowa City : University of Iowa Press, 2014. 2015)
Online access:
Availability: No items available.

19.
The complete idiot's guide to PC games / by David Haskin. by
  • Haskin, David
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New delhi : Printice Hall, c1995
Other title:
  • Idiot's guide to PC games
Availability: Items available for loan: Central Library, SUST (1)Call number: 793.932 HAC.

20.
Beginning 3D game programming / Tom Miller. by
  • Miller, Tom, 1975-
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: India : Pearson, c2005
Availability: Items available for loan: Central Library, SUST (1)Call number: 794.81526 MIB.

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