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21.
Digitaler Realismus : Zwischen Computeranimation und Live-Action. Die neue Bildästhetik in Spielfilmen / Sebastian Richter. by
  • Richter, Sebastian [author.]
Series: Film | Film
Edition: 1. Aufl.
Material type: Text Text
Publication details: Bielefeld : transcript Verlag, [2008]; ©2008
Availability: No items available.

22.
3D Studio Max R3 Bible / Kelly L. Murdock. by
  • Murdock, Kelly
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New delhi : IDG Books, c2000
Availability: Items available for loan: Central Library, SUST (1)Call number: 006.69602855369 MUT.

23.
Core HTML5 canvas : graphics, animation, and game development / David Geary. by
  • Geary, David M. (David Mark), 1957-
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Upper Saddle River, NJ : Prentice Hall, c2012
Availability: Items available for loan: Central Library, SUST (3)Call number: 006.66 GEC, ...

24.
The complete guide to Blender graphics : computer modeling & animation / John M. Blain. by
  • Blain, John M, 1942- [author.]
Edition: Fourth edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New york : Taylor & Francis Ltd, 2017
Availability: Items available for loan: Seminar Library, Department of Computer Science & Engineering (1)Call number: 777.7 BLC.

25.
GPU pro 360 guide to geometry manipulation / [edited by] Wolfgang Engel. by
  • Engel, Wolfgang F [editor.]
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton, FL : CRC Press, 2018
Availability: Items available for loan: Seminar Library, Department of Computer Science & Engineering (1)Call number: 006.6 GPU.

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