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21.
On the way to fun [electronic resource] : an emotion-based approach to successful game design / Roberto Dillon. by
  • Dillon, Roberto
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Natick, Mass. : A K Peters, c2010
Online access:
Availability: No items available.

22.
Games, puzzles, and computation [electronic resource] / Robert A. Hearn, Erik D. Demaine. by
  • Hearn, Robert A
  • Demaine, Erik D, 1981-
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, Ltd., c2009
Online access:
Availability: No items available.

23.
Professional techniques for video game writing [electronic resource] / edited by Wendy Despain. by
  • Despain, Wendy
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2008
Online access:
Availability: No items available.

24.
Writing for video game genres [electronic resource] : from FPS to RPG / edited by Wendy Despain. by
  • Despain, Wendy
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2009
Online access:
Availability: No items available.

25.
Game development for iOS with Unity3D [electronic resource] / Jeff Murray. by
  • Murray, Jeff
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Online access:
Availability: No items available.

26.
2D graphics programming for games [electronic resource] / John Pile Jr. by
  • Pile, John, Jr
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton : CRC Press, Taylor & Francis Group, [2013]
Other title:
  • Two dimensional graphics programming for games
Online access:
Availability: No items available.

27.
Introduction to game physics with Box2D [electronic resource] / Ian Parberry. by
  • Parberry, Ian
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Online access:
Availability: No items available.

28.
Game design theory [electronic resource] : a new philosophy for understanding games / Keith Burgun. by
  • Burgun, Keith
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Online access:
Availability: No items available.

29.
CNC : technology and programming / Steve Krar, Arthur Gill. by
  • Krar, Steve
Material type: Text Text; Literary form: Not fiction
Publication details: Singapore : Gregg Division, McGraw-Hill, ©1990
Availability: Items available for loan: Central Library, SUST (4)Call number: 670.427 KRC, ...

30.
Development of sport in Donegal, 1880-1935 [electronic resource] / Conor Curran. by
  • Curran, Conor [author.]
  • Project Muse [distributor.]
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Baltimore, Maryland : Project Muse, 2015 2015); Cork, Ireland : Cork University Press, [2015] 2015)
Online access:
Availability: No items available.

31.
Gaming at the edge [electronic resource] : sexuality and gender at the margins of gamer culture / Adrienne Shaw. by
  • Shaw, Adrienne, 1983-
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Minneapolis : University of Minnesota Press, 2015. 2015)
Online access:
Availability: No items available.

32.
Spectacular Mexico [electronic resource] : design, propaganda, and the 1968 Olympics / Luis M. Castañeda. by
  • Castañeda, Luis M, 1984-
  • Project Muse
Series: A Quadrant Book
Material type: Text Text; Literary form: Not fiction
Publication details: Minneapolis : University of Minnesota Press, 2014. 2015)
Online access:
Availability: No items available.

33.
Players and their pets [electronic resource] : gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy. by
  • Consalvo, Mia, 1969-
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Minneapolis : University of Minnesota Press, 2014. 2015)
Online access:
Availability: No items available.

34.
The Air Force way of war [electronic resource] : U.S. tactics and training after Vietnam / Brian D. Laslie. by
  • Laslie, Brian D
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Lexington, Ky. : University Press of Kentucky, [2015] 2015)
Online access:
Availability: No items available.

35.
Thinking about video games [electronic resource] : interviews with the experts / David S. Heineman. by
  • Heineman, David S
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Bloomington : Indiana University Press, [2015] 2015)
Online access:
Availability: No items available.

36.
The Sarajevo Olympics [electronic resource] : a history of the 1984 Winter Olympic Games / Jason Vuic. by
  • Vuic, Jason, 1972-
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Amherst : University of Massachusetts Press, [2015] 2015)
Online access:
Availability: No items available.

37.
Light it up [electronic resource] : gaming, training, and the optics of combat in Iraq / John Pettegrew. by
  • Pettegrew, John, 1959-
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Baltimore : Johns Hopkins University Press, [2015] 2015)
Online access:
Availability: No items available.

38.
Grand theft auto [electronic resource] : the technology of stealing cars / John A. Heitmann and Rebecca H. Morales. by
  • Heitmann, John Alfred
  • Morales, Rebecca
  • Project Muse
Series: UPCC book collections on Project MUSE
Material type: Text Text; Literary form: Not fiction
Publication details: Baltimore : Johns Hopkins University Press, 2014. 2015)
Online access:
Availability: No items available.

39.
Old Man's Playing Ground [electronic resource] : gaming and trade on the plains/plateau frontier / Gabriel M. Yanicki ; with contributions from Allan Pard, Henry Holloway, and Art Calling Last. by
  • Yanicki, Gabriel M, 1978- [author.]
  • Project Muse
Series: UPCC book collections on Project MUSE
Material type: Text Text; Literary form: Not fiction
Publication details: Ottawa : University of Ottawa Press, 2014. 2015)
Online access:
Availability: No items available.

40.
Postsecondary play [electronic resource] : the role of games and social media in higher education / edited by William G. Tierney, Zoe B. Corwin, Tracy Fullerton, and Gisele Ragusa. by
  • Tierney, William G
  • Project Muse
Series: UPCC book collections on Project MUSE
Material type: Text Text; Literary form: Not fiction
Publication details: Baltimore : Johns Hopkins University Press, 2014. 2015)
Online access:
Availability: No items available.

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