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41.
Playing with religion in digital games [electronic resource] / edited by Heidi A. Campbell and Gregory Price Grieve. by
  • Grieve, Gregory P. (Gregory Price), 1964- [editor of compilation.]
  • Campbell, Heidi, 1970- [editor of compilation.]
  • Project Muse
Series: Digital game studies | UPCC book collections on Project MUSE
Material type: Text Text; Literary form: Not fiction
Publication details: Bloomington, IN : Indiana University Press, 2014. 2015)
Online access:
Availability: No items available.

42.
What is your quest? [electronic resource] : from adventure games to interactive books / Anastasia Salter. by
  • Salter, Anastasia, 1984-
  • Project Muse
Series: UPCC book collections on Project MUSE
Material type: Text Text; Literary form: Not fiction
Publication details: Iowa City : University of Iowa Press, 2014. 2015)
Online access:
Availability: No items available.

43.
Cheating the spread [electronic resource] : gamblers, point shavers, and game fixers in college football and basketball / Albert J. Figone. by
  • Figone, Albert J
  • Project Muse
Series: Sport and society
Material type: Text Text; Literary form: Not fiction
Publication details: Urbana : University of Illinois Press, [2012] 2015)
Online access:
Availability: No items available.

44.
Struggle of African indigenous knowledge systems in an age of globalization [electronic resource] : a case for children's traditional games in South-Eastern Zimbabwe / Munyaradzi Mawere. by
  • Mawere, Munyaradzi
  • Project Muse
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Bamenda, Cameroon : [Oxford, Eng.?] : Langaa Research & Publishing CIG ; Distributed in and outside N. America by African Books Collective, c2012 2013) 2015)
Online access:
Availability: No items available.

45.
The ringtone dialectic [electronic resource] : economy and cultural form / Sumanth Gopinath. by
  • Gopinath, Sumanth S
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Cambridge, Mass. : The MIT Press, [2013] 2015)
Online access:
Availability: No items available.

46.
Voices of play [electronic resource] : Miskitu children's speech and song on the Atlantic coast of Nicaragua / Amanda Minks. by
  • Minks, Amanda, 1974-
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Tucson : University of Arizona Press, c2013. 2015)
Online access:
Availability: No items available.

47.
Games' most wanted [electronic resource] : the top 10 book of players, pawns, and power-ups / Ben H. Rome and Chris Hussey. by
  • Rome, Ben H, 1971-
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Washington, D.C. : Potomac Books, 2013. 2015)
Online access:
Availability: No items available.

48.
Before the crash [electronic resource] : early video game history / edited by Mark J.P. Wolf. by
  • Wolf, Mark J. P
  • Project Muse
Series: UPCC book collections on Project MUSE
Material type: Text Text; Literary form: Not fiction
Publication details: Detroit : Wayne State University Press, c2012. 2015)
Online access:
Availability: No items available.

49.
Gaming matters [electronic resource] : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. McAllister. by
  • Ruggill, Judd Ethan
  • McAllister, Ken S, 1966-
  • Project Muse
Series: UPCC book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Tuscaloosa : The University of Alabama Press, c2011. 2015)
Online access:
Availability: No items available.

50.
Myst and Riven [electronic resource] : the world of the D'ni / Mark J.P. Wolf. by
  • Wolf, Mark J. P
  • Project Muse
Series: Landmark video games | UPCC book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Ann Arbor : University of Michigan Press, c2011. 2015)
Online access:
Availability: No items available.

51.
The complete idiot's guide to PC games / by David Haskin. by
  • Haskin, David
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New delhi : Printice Hall, c1995
Other title:
  • Idiot's guide to PC games
Availability: Items available for loan: Central Library, SUST (1)Call number: 793.932 HAC.

52.
Beginning 3D game programming / Tom Miller. by
  • Miller, Tom, 1975-
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: India : Pearson, c2005
Availability: Items available for loan: Central Library, SUST (1)Call number: 794.81526 MIB.

53.
Introducing HTML5 game development / Jesse Freeman. by
  • Freeman, Jesse
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Sebastopol, CA : O'Reilly Media, c2012
Other title:
  • HTML5 game development
Availability: Items available for loan: Central Library, SUST (3)Call number: 006.74 FRI, ...

54.
Pro HTML5 games / Aditya Ravi Shankar. by
  • Shankar, Aditya Ravi
Series: Expert's voice in Web development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Apress, c2012
Other title:
  • Pro HTML five games
Availability: Items available for loan: Central Library, SUST (3)Call number: 794.17 SHP, ...

55.
pervasive mobile and ambient wireless communications : cost action 2100 / Roberto Verdone, Alberto Zanella. Editors by
  • Verdone, Roberto
  • Zanella, Alberto
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Berlin : Springer, c2012
Availability: Items available for loan: Central Library, SUST (2)Call number: 794.8 PER, ...

56.
Game coding complete / Mike "MrMike" McShaffry and David Rez Graham. by
  • MrMike, Mike
  • McShaffry
  • Graham, David Rez
Edition: 4th ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology, Cengage Learning, c2013
Availability: Items available for loan: Central Library, SUST (3)Call number: 704.81526 MRG, ...

57.
Windows 8 and Windows Phone 8 game development / Adam Dawes. by
  • Dawes, Adam
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: [New York, NY] : New York : Apress ; Distributed to the book trade worldwide by Springer Science + Business Media, 2010
Other title:
  • Windows Phone Seven game development
Availability: Items available for loan: Central Library, SUST (3)Call number: 794.81526 DAW, ...

58.
Learn Unity 4 for iOS game development / Philip Chu. by
  • Chu, Philip [author.]
Series:
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Apress. c2013
Availability: Items available for loan: Central Library, SUST (3)Call number: 005.2 CHL, ...

59.
Learn C++ for game development / Bruce Sutherland. by
  • Sutherland, Bruce [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Apress. c2014
Other title:
  • Learn C plus plus for game development
Availability: Items available for loan: Central Library, SUST (2)Call number: 005.133 SUL, ...

60.
Android game programming for dummies / by Derek James. by
  • James, Derek (Game developer)
Series:
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New jersey : John Wiley [distributor], c2013
Availability: Items available for loan: Central Library, SUST (2)Call number: 794.81526 JAA, ...

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