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1.
Game development tools [electronic resource] / Marwan Y. Ansari, editor. by
  • Ansari, Marwan
Edition: 1st ed.
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, 2011
Online access:
Availability: No items available.

2.
Basics of game design [electronic resource] / Michael E. Moore. by
  • Moore, Michael E
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011
Online access:
Availability: No items available.

3.
The golden age of video games [electronic resource] : the birth of a multi-billon dollar industry / Roberto Dillon ; [with a foreword by Ted Dabney]. by
  • Dillon, Roberto
  • Dabney, Ted
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011
Online access:
Availability: No items available.

4.
3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry. by
  • Dunn, Fletcher
  • Parberry, Ian
Edition: 2nd ed.
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2011
Other title:
  • Three-D math primer for graphics and game development
Online access:
Availability: No items available.

5.
Game development for iOS with Unity3D [electronic resource] / Jeff Murray. by
  • Murray, Jeff
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Online access:
Availability: No items available.

6.
2D graphics programming for games [electronic resource] / John Pile Jr. by
  • Pile, John, Jr
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton : CRC Press, Taylor & Francis Group, [2013]
Other title:
  • Two dimensional graphics programming for games
Online access:
Availability: No items available.

7.
Introduction to game physics with Box2D [electronic resource] / Ian Parberry. by
  • Parberry, Ian
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Online access:
Availability: No items available.

8.
Game design theory [electronic resource] : a new philosophy for understanding games / Keith Burgun. by
  • Burgun, Keith
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Online access:
Availability: No items available.

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