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Results of search for 'ccl=Provider:CRC Press,'
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Authors
Ansari, Marwan
Burgun, Keith
Dabney, Ted
Dillon, Roberto
Dunn, Fletcher
Moore, Michael E.
Murray, Jeff
Parberry, Ian
Pile, John
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Computer animation
Computer games
Computer graphics
Three-dimensional di...
Video games
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IOS (Electronic reso...
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1.
Game development tools
[electronic resource] /
Marwan Y. Ansari, editor.
by
Ansari, Marwan
Edition:
1st ed.
Material type:
Text
; Format:
electronic
; Literary form:
Not fiction
Publication details:
Boca Raton, Fla. :
CRC Press/Taylor & Francis Group,
2011
Online access:
Read Online / DOWNLOAD.
Availability:
No items available.
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2.
Basics of game design
[electronic resource] /
Michael E. Moore.
by
Moore, Michael E
Material type:
Text
; Format:
electronic
; Literary form:
Not fiction
Publication details:
Boca Raton, Fla. :
A.K. Peters/CRC Press,
2011
Online access:
Read Online / DOWNLOAD.
Availability:
No items available.
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3.
The golden age of video games
[electronic resource] :
the birth of a multi-billon dollar industry /
Roberto Dillon ; [with a foreword by Ted Dabney].
by
Dillon, Roberto
Dabney, Ted
Material type:
Text
; Format:
electronic
; Literary form:
Not fiction
Publication details:
Boca Raton, Fla. :
A.K. Peters/CRC Press,
2011
Online access:
Read Online / DOWNLOAD.
Availability:
No items available.
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4.
3D math primer for graphics and game development
[electronic resource] /
Fletcher Dunn, Ian Parberry.
by
Dunn, Fletcher
Parberry, Ian
Edition:
2nd ed.
Material type:
Text
; Format:
electronic
; Literary form:
Not fiction
Publication details:
Boca Raton, Fla. :
CRC Press,
2011
Other title:
Three-D math primer for graphics and game development
Online access:
Read Online / DOWNLOAD.
Availability:
No items available.
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5.
Game development for iOS with Unity3D
[electronic resource] /
Jeff Murray.
by
Murray, Jeff
Material type:
Text
; Format:
electronic
; Literary form:
Not fiction
Publication details:
Boca Raton, Fla. :
CRC Press,
2013
Online access:
Read Online / DOWNLOAD.
Availability:
No items available.
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6.
2D graphics programming for games
[electronic resource] /
John Pile Jr.
by
Pile, John, Jr
Material type:
Text
; Format:
electronic
; Literary form:
Not fiction
Publication details:
Boca Raton :
CRC Press, Taylor & Francis Group,
[2013]
Other title:
Two dimensional graphics programming for games
Online access:
Read Online / DOWNLOAD.
Availability:
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7.
Introduction to game physics with Box2D
[electronic resource] /
Ian Parberry.
by
Parberry, Ian
Material type:
Text
; Format:
electronic
; Literary form:
Not fiction
Publication details:
Boca Raton, Fla. :
CRC Press,
2013
Online access:
Read Online / DOWNLOAD.
Availability:
No items available.
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8.
Game design theory
[electronic resource] :
a new philosophy for understanding games /
Keith Burgun.
by
Burgun, Keith
Material type:
Text
; Format:
electronic
; Literary form:
Not fiction
Publication details:
Boca Raton, Fla. :
CRC Press,
2013
Online access:
Read Online / DOWNLOAD.
Availability:
No items available.
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