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41.
Visual design concepts for mobile games / Christopher Carman. by
  • Carman, Christopher [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: [SL]: Routledge, 2016
Availability: Items available for loan: Seminar Library, Department of Computer Science & Engineering (1)Call number: 006.6 CAV.

42.
3D game environments : create professional 3D game worlds / Luke Ahearn. by
  • Ahearn, Luke [author.]
Edition: Second edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Availability: Items available for loan: Seminar Library, Department of Computer Science & Engineering (1)Call number: 794.81526 AHD.

43.
Applying color theory to digital media and visualization / Theresa-Marie Rhyne, Visualization Consultant, Durham, North Carolina, USA. by
  • Rhyne, Theresa-Marie [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton CRC Press ©2017
Availability: Items available for loan: Seminar Library, Department of Computer Science & Engineering (1)Call number: 006.601 RHA.

44.
Ggplot2 : elegant graphics for data analysis / Hadley Wickham. by
  • Hadley, Wickham
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Dordrecht ; New York : Springer, ©2009
Availability: Items available for loan: Central Library, SUST (2)Call number: 001.4226 HAG, ...

45.
Data visualization : by Robert Grant. charts, maps, and interactive graphics / by
  • Grant, Robert
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton, FL : CRC Press, 2019
Availability: Items available for reference: Central Library, SUST: Not For Loan (1)Call number: 003.3574 GRD.

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