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1.
COLLADA [electronic resource] : sailing the gulf of 3D digital content creation / Remi Arnaud, Mark C. Barnes. by
  • Arnaud, Remi
  • Barnes, Mark C, 1963-
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2006
Online access:
Availability: No items available.

2.
Game engine gems [electronic resource] / edited by Eric Lengyel. by
  • Lengyel, Eric
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Sudbury, Mass. : Jones and Bartlett Publishers, c2011-
Online access:
Availability: No items available.

3.
3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry. by
  • Dunn, Fletcher
  • Parberry, Ian
Edition: 2nd ed.
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2011
Other title:
  • Three-D math primer for graphics and game development
Online access:
Availability: No items available.

4.
2D graphics programming for games [electronic resource] / John Pile Jr. by
  • Pile, John, Jr
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton : CRC Press, Taylor & Francis Group, [2013]
Other title:
  • Two dimensional graphics programming for games
Online access:
Availability: No items available.

5.
3D game environments : create professional 3D game worlds / Luke Ahearn. by
  • Ahearn, Luke [author.]
Edition: Second edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Availability: Items available for loan: Seminar Library, Department of Computer Science & Engineering (1)Call number: 794.81526 AHD.

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