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Logics in Computer Science [electronic resource] : A Study on Extensions of Temporal and Strategic Logics / by Fabio Mogavero.

By: Contributor(s): Material type: TextTextSeries: Atlantis Studies in Computing ; 3Publisher: Paris : Atlantis Press : Imprint: Atlantis Press, 2013Description: XVII, 149 p. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9789491216954
Subject(s): Additional physical formats: Printed edition:: No titleDDC classification:
  • 005.1015113 23
LOC classification:
  • QA76.9.L63
  • QA76.5913
  • QA76.63
Online resources:
Contents:
Graded Computation Tree Logic -- Minimal Model Quantifiers -- Reasoning About Strategies -- Relentful Strategic Reasoning -- Appendix A Mathematical Notation.
In: Springer eBooksSummary: In this monograph we introduce and examine four new temporal logic formalisms that can be used as specification languages for the automated verification of the reliability of hardware and software designs with respect to a desired behavior. The work is organized in two parts. In the first part two logics for computations, the graded computation tree logic and the computation tree logic with minimal model quantifiers are discussed. These have proved to be useful in describing correct executions of monolithic closed systems. The second part focuses on logics for strategies, strategy logic and memoryful alternating-time temporal logic, which have been successfully applied to formalize several properties of interactive plays in multi-entities systems modeled as multi-agent games.
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Graded Computation Tree Logic -- Minimal Model Quantifiers -- Reasoning About Strategies -- Relentful Strategic Reasoning -- Appendix A Mathematical Notation.

In this monograph we introduce and examine four new temporal logic formalisms that can be used as specification languages for the automated verification of the reliability of hardware and software designs with respect to a desired behavior. The work is organized in two parts. In the first part two logics for computations, the graded computation tree logic and the computation tree logic with minimal model quantifiers are discussed. These have proved to be useful in describing correct executions of monolithic closed systems. The second part focuses on logics for strategies, strategy logic and memoryful alternating-time temporal logic, which have been successfully applied to formalize several properties of interactive plays in multi-entities systems modeled as multi-agent games.

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