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1.
Real-time collision detection [electronic resource] / Christer Ericson. by
  • Ericson, Christer
Series:
Material type: Text Text; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier, c2005
Online access:
Availability: No items available.

2.
Game physics pearls [electronic resource] / edited by Gino van den Bergen and Dirk Gregorius. by
  • Bergen, Gino van den
  • Gregorius, Dirk
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Natick, Mass. : A.K. Peters, c2010
Online access:
Availability: No items available.

3.
COLLADA [electronic resource] : sailing the gulf of 3D digital content creation / Remi Arnaud, Mark C. Barnes. by
  • Arnaud, Remi
  • Barnes, Mark C, 1963-
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2006
Online access:
Availability: No items available.

4.
Game development tools [electronic resource] / Marwan Y. Ansari, editor. by
  • Ansari, Marwan
Edition: 1st ed.
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, 2011
Online access:
Availability: No items available.

5.
Basics of game design [electronic resource] / Michael E. Moore. by
  • Moore, Michael E
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011
Online access:
Availability: No items available.

6.
Game engine gems [electronic resource] / edited by Eric Lengyel. by
  • Lengyel, Eric
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Sudbury, Mass. : Jones and Bartlett Publishers, c2011-
Online access:
Availability: No items available.

7.
3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry. by
  • Dunn, Fletcher
  • Parberry, Ian
Edition: 2nd ed.
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2011
Other title:
  • Three-D math primer for graphics and game development
Online access:
Availability: No items available.

8.
On the way to fun [electronic resource] : an emotion-based approach to successful game design / Roberto Dillon. by
  • Dillon, Roberto
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Natick, Mass. : A K Peters, c2010
Online access:
Availability: No items available.

9.
Game development for iOS with Unity3D [electronic resource] / Jeff Murray. by
  • Murray, Jeff
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Online access:
Availability: No items available.

10.
2D graphics programming for games [electronic resource] / John Pile Jr. by
  • Pile, John, Jr
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton : CRC Press, Taylor & Francis Group, [2013]
Other title:
  • Two dimensional graphics programming for games
Online access:
Availability: No items available.

11.
Introduction to game physics with Box2D [electronic resource] / Ian Parberry. by
  • Parberry, Ian
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Online access:
Availability: No items available.

12.
Game design theory [electronic resource] : a new philosophy for understanding games / Keith Burgun. by
  • Burgun, Keith
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Online access:
Availability: No items available.

13.
CNC : technology and programming / Steve Krar, Arthur Gill. by
  • Krar, Steve
Material type: Text Text; Literary form: Not fiction
Publication details: Singapore : Gregg Division, McGraw-Hill, ©1990
Availability: Items available for loan: Central Library, SUST (4)Call number: 670.427 KRC, ...

14.
Beginning 3D game programming / Tom Miller. by
  • Miller, Tom, 1975-
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: India : Pearson, c2005
Availability: Items available for loan: Central Library, SUST (1)Call number: 794.81526 MIB.

15.
Introducing HTML5 game development / Jesse Freeman. by
  • Freeman, Jesse
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Sebastopol, CA : O'Reilly Media, c2012
Other title:
  • HTML5 game development
Availability: Items available for loan: Central Library, SUST (3)Call number: 006.74 FRI, ...

16.
Pro HTML5 games / Aditya Ravi Shankar. by
  • Shankar, Aditya Ravi
Series: Expert's voice in Web development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Apress, c2012
Other title:
  • Pro HTML five games
Availability: Items available for loan: Central Library, SUST (3)Call number: 794.17 SHP, ...

17.
Game coding complete / Mike "MrMike" McShaffry and David Rez Graham. by
  • MrMike, Mike
  • McShaffry
  • Graham, David Rez
Edition: 4th ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology, Cengage Learning, c2013
Availability: Items available for loan: Central Library, SUST (3)Call number: 704.81526 MRG, ...

18.
Windows 8 and Windows Phone 8 game development / Adam Dawes. by
  • Dawes, Adam
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: [New York, NY] : New York : Apress ; Distributed to the book trade worldwide by Springer Science + Business Media, 2010
Other title:
  • Windows Phone Seven game development
Availability: Items available for loan: Central Library, SUST (3)Call number: 794.81526 DAW, ...

19.
Learn Unity 4 for iOS game development / Philip Chu. by
  • Chu, Philip [author.]
Series:
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Apress. c2013
Availability: Items available for loan: Central Library, SUST (3)Call number: 005.2 CHL, ...

20.
Android game programming for dummies / by Derek James. by
  • James, Derek (Game developer)
Series:
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New jersey : John Wiley [distributor], c2013
Availability: Items available for loan: Central Library, SUST (2)Call number: 794.81526 JAA, ...

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