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1.
The simulation and gaming yearbook. Vol. 3, Games and simulations for business / Danny Saunders. by
  • Saunders, Danny
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: london : Kogan Page , 1995
Availability: Items available for loan: Central Library, SUST (1)Call number: 658 SIM.

2.
Book of sports and games by
  • Kumar, Mukesh
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New delhi : Sports publication, c1995
Availability: Items available for loan: Central Library, SUST (1)Call number: 796 KUB.

3.
Encyclopaedia of Sports and Games / Chandan Ghosh. by
  • Ghgosh, Chandan
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New Delhi : Konark publishers pvt ltd, c1997
Availability: Items available for loan: Central Library, SUST (1)Call number: 796.03 GHE.

4.
Rational behavior and bargaining equilibrium in games and social situations / John C. Harsanyi. by
  • Harsanyi, John C
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Cambridge [Eng.] ; New York : Cambridge University Press, 1977
Availability: Items available for loan: Central Library, SUST (1)Call number: 301.1554 HAR.

5.
Leadership games [electronic resource] : experiential learning for organizational development / Stephen S. Kaagan. by
  • Kaagan, Stephen S
Material type: Text Text; Literary form: Not fiction ; Audience: Specialized;
Publication details: Thousand Oaks, Calif. ; London : SAGE, c1999
Online access:
Availability: No items available.

6.
Gender and sexuality in online game cultures [electronic resource] : passionate play / Jenny Sundãaen and Malin Sveningsson. by
  • Sundãaen, Jenny, 1973-
  • Sveningsson, Malin
Series: Routledge advances in feminist studies and intersectionality ; 8.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: New York : Routledge, 2012
Online access:
Availability: No items available.

7.
Real-time collision detection [electronic resource] / Christer Ericson. by
  • Ericson, Christer
Series:
Material type: Text Text; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Elsevier, c2005
Online access:
Availability: No items available.

8.
Agents, games, and evolution [electronic resource] : strategies at work and play / Steven Orla Kimbrough. by
  • Kimbrough, Steve
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, c2012
Online access:
Availability: No items available.

9.
Dungeons and desktops [electronic resource] : the history of computer role-playing games / Matt Barton. by
  • Barton, Matt
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2008
Other title:
  • Dungeons & desktops
Online access:
Availability: No items available.

10.
Game physics pearls [electronic resource] / edited by Gino van den Bergen and Dirk Gregorius. by
  • Bergen, Gino van den
  • Gregorius, Dirk
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Natick, Mass. : A.K. Peters, c2010
Online access:
Availability: No items available.

11.
COLLADA [electronic resource] : sailing the gulf of 3D digital content creation / Remi Arnaud, Mark C. Barnes. by
  • Arnaud, Remi
  • Barnes, Mark C, 1963-
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2006
Online access:
Availability: No items available.

12.
Mathematics education for a new era [electronic resource] : video games as a medium for learning / Keith Devlin. by
  • Devlin, Keith J
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Natick, Mass. : A.K. Peters, c2011
Online access:
Availability: No items available.

13.
Game development tools [electronic resource] / Marwan Y. Ansari, editor. by
  • Ansari, Marwan
Edition: 1st ed.
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press/Taylor & Francis Group, 2011
Online access:
Availability: No items available.

14.
Basics of game design [electronic resource] / Michael E. Moore. by
  • Moore, Michael E
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011
Online access:
Availability: No items available.

15.
The golden age of video games [electronic resource] : the birth of a multi-billon dollar industry / Roberto Dillon ; [with a foreword by Ted Dabney]. by
  • Dillon, Roberto
  • Dabney, Ted
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011
Online access:
Availability: No items available.

16.
Train your brain [electronic resource] : a year's worth of puzzles / George Gratzer ; translated by Tom Artin. by
  • Gratzer, George A
  • Artin, Tom
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Language: English Original language: Hungarian
Publication details: Natick, Mass. : A.K. Peters/CRC Press, c2011
Online access:
Availability: No items available.

17.
Quests [electronic resource] : design, theory, and history in games and narratives / Jeff Howard. by
  • Howard, Jeff, 1978-
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2008
Online access:
Availability: No items available.

18.
Game engine gems [electronic resource] / edited by Eric Lengyel. by
  • Lengyel, Eric
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Sudbury, Mass. : Jones and Bartlett Publishers, c2011-
Online access:
Availability: No items available.

19.
3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry. by
  • Dunn, Fletcher
  • Parberry, Ian
Edition: 2nd ed.
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2011
Other title:
  • Three-D math primer for graphics and game development
Online access:
Availability: No items available.

20.
Video games and interactive media [electronic resource] : a glimpse at new digital entertainment / Stephane Natkin ; with a foreword by Andre-Marc Delocque-Fourcaud ; translated by Eric Novak. by
  • Natkin, Stephane
  • Delocque-Fourcaud, Andre-Marc
  • Novak, Eric
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Language: English Original language: French
Publication details: Wellesley, Mass. : A.K. Peters, c2006
Other title:
  • Video games & interactive media
Online access:
Availability: No items available.

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