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1.
Gaming at the edge [electronic resource] : sexuality and gender at the margins of gamer culture / Adrienne Shaw. by
  • Shaw, Adrienne, 1983-
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Minneapolis : University of Minnesota Press, 2015. 2015)
Online access:
Availability: No items available.

2.
Postsecondary play [electronic resource] : the role of games and social media in higher education / edited by William G. Tierney, Zoe B. Corwin, Tracy Fullerton, and Gisele Ragusa. by
  • Tierney, William G
  • Project Muse
Series: UPCC book collections on Project MUSE
Material type: Text Text; Literary form: Not fiction
Publication details: Baltimore : Johns Hopkins University Press, 2014. 2015)
Online access:
Availability: No items available.

3.
What is your quest? [electronic resource] : from adventure games to interactive books / Anastasia Salter. by
  • Salter, Anastasia, 1984-
  • Project Muse
Series: UPCC book collections on Project MUSE
Material type: Text Text; Literary form: Not fiction
Publication details: Iowa City : University of Iowa Press, 2014. 2015)
Online access:
Availability: No items available.

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