000 | 03081nam a2200361Ia 4500 | ||
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001 | 9780203143148 | ||
003 | FlBoTFG | ||
005 | 20160307164641.0 | ||
006 | a|||||s||||||||||| | ||
007 | cr|||| | ||
008 | 120206s2012 nyu sb 001 0 eng d | ||
020 | _a9780203143148 (e-book : PDF) | ||
040 |
_aFlBoTFG _cFlBoTFG |
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090 |
_aGV1469.15 _b.S86 2012 |
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092 |
_a793.932 _bS957 |
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100 | 1 |
_aSundãaen, Jenny, _d1973- |
|
245 | 1 | 0 |
_aGender and sexuality in online game cultures _h[electronic resource] : _bpassionate play / _cJenny Sundãaen and Malin Sveningsson. |
260 |
_aNew York : _bRoutledge, _c2012. |
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300 | _axii, 234 p. | ||
490 | 1 |
_aRoutledge advances in feminist studies and intersectionality ; _v8 |
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504 | _aIncludes bibliographical references (p. [209]-227) and index. | ||
505 | 0 | _a1. Go with your passion! / Malin Sveningsson -- 2. The more the merrier! / Malin Sveningsson -- 3. The straight game / Malin Sveningsson -- 4. Playing along / Malin Sveningsson -- 5. Desires at play / Jenny Sundãaen -- 6. A feel of play / Jenny Sundãaen -- 7. Coming home and coming out / Jenny Sundãaen -- 8. A queer eye on transgressive play / Jenny Sundãaen. | |
520 |
_a"How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women's passions in games, and as such draws attention to questions of pleasure in and desire for technology. The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sundãaen investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied"-- _cProvided by publisher. |
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530 | _aAlso available in print edition. | ||
538 | _aMode of access: World Wide Web. | ||
650 | 0 |
_aInternet games _xSocial aspects. |
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650 | 0 | _aInternet and women. | |
655 | 7 |
_aElectronic books. _2lcsh |
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700 | 1 | _aSveningsson, Malin. | |
776 | 1 | _z9780415897662 (hardback) | |
830 | 0 |
_aRoutledge advances in feminist studies and intersectionality ; _v8. |
|
856 | 4 | 0 |
_uhttp://www.tandfebooks.com/isbn/9780203143148 _zClick here to view |
999 |
_c22199 _d22199 |