000 | 01366nam a22003737a 4500 | ||
---|---|---|---|
001 | sulb-eb0005104 | ||
003 | BD-SySUS | ||
005 | 20160404111331.0 | ||
008 | 140626s2015 mnu o 00 0 eng d | ||
020 | _a9781452943459 | ||
020 | _a1452943451 | ||
020 | _z9780816693153 (hardback) | ||
020 | _z9780816693160 (pb) | ||
040 |
_aMdBmJHUP _cMdBmJHUP _cBD-SySUS. |
||
050 | 0 | 0 |
_aGV1469.17.S63 _bS53 2015 |
082 | 0 | 0 |
_a794.8 _223 |
100 | 1 |
_aShaw, Adrienne, _d1983- |
|
245 | 1 | 0 |
_aGaming at the edge _h[electronic resource] : _bsexuality and gender at the margins of gamer culture / _cAdrienne Shaw. |
260 |
_aMinneapolis : _bUniversity of Minnesota Press, _c2015. _e(Baltimore, Md. : _fProject MUSE, _g2015) |
||
300 | _a1 online resource (pages cm) | ||
504 | _aIncludes bibliographical references and index. | ||
650 | 7 |
_aGAMES / Video & Electronic. _2bisacsh |
|
650 | 7 |
_aSOCIAL SCIENCE / Gay Studies. _2bisacsh |
|
650 | 7 |
_aSOCIAL SCIENCE / Media Studies. _2bisacsh |
|
650 | 0 | _aSex. | |
650 | 0 | _aSex role. | |
650 | 0 | _aGender identity. | |
650 | 0 |
_aElectronic games _xSocial aspects. |
|
650 | 0 |
_aVideo games _xSocial aspects. |
|
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aProject Muse. | |
856 | 4 | 0 |
_zFull text available: _uhttps://muse.jhu.edu/books/9781452943459/ |
942 |
_2Dewey Decimal Classification _ceBooks |
||
999 |
_c26367 _d26367 |