000 01130nam a22003137a 4500
001 sulb-eb0006518
003 BD-SySUS
005 20160404111605.0
008 150417s2015 inu o 00 0 eng d
020 _a9780253017185
020 _a0253017181
020 _z9780253017154 (pbk. : alk. paper)
020 _z9780253017109 (cloth : alk. paper)
040 _aMdBmJHUP
_cMdBmJHUP
_cBD-SySUS.
050 0 0 _aGV1469.3
_b.H45 2015
082 0 0 _a794.8
_223
100 1 _aHeineman, David S.
245 1 0 _aThinking about video games
_h[electronic resource] :
_binterviews with the experts /
_cDavid S. Heineman.
260 _aBloomington :
_bIndiana University Press,
_c[2015]
_e(Baltimore, Md. :
_fProject MUSE,
_g2015)
300 _a1 online resource (pages cm)
504 _aIncludes bibliographical references and index.
650 0 _aVideo games industry.
650 0 _aVideo games
_xDesign.
650 0 _aVideo games.
655 7 _aElectronic books.
_2local
710 2 _aProject Muse.
856 4 0 _zFull text available:
_uhttps://muse.jhu.edu/books/9780253017185/
942 _2Dewey Decimal Classification
_ceBooks
999 _c27781
_d27781