000 | 01130nam a22003137a 4500 | ||
---|---|---|---|
001 | sulb-eb0006518 | ||
003 | BD-SySUS | ||
005 | 20160404111605.0 | ||
008 | 150417s2015 inu o 00 0 eng d | ||
020 | _a9780253017185 | ||
020 | _a0253017181 | ||
020 | _z9780253017154 (pbk. : alk. paper) | ||
020 | _z9780253017109 (cloth : alk. paper) | ||
040 |
_aMdBmJHUP _cMdBmJHUP _cBD-SySUS. |
||
050 | 0 | 0 |
_aGV1469.3 _b.H45 2015 |
082 | 0 | 0 |
_a794.8 _223 |
100 | 1 | _aHeineman, David S. | |
245 | 1 | 0 |
_aThinking about video games _h[electronic resource] : _binterviews with the experts / _cDavid S. Heineman. |
260 |
_aBloomington : _bIndiana University Press, _c[2015] _e(Baltimore, Md. : _fProject MUSE, _g2015) |
||
300 | _a1 online resource (pages cm) | ||
504 | _aIncludes bibliographical references and index. | ||
650 | 0 | _aVideo games industry. | |
650 | 0 |
_aVideo games _xDesign. |
|
650 | 0 | _aVideo games. | |
655 | 7 |
_aElectronic books. _2local |
|
710 | 2 | _aProject Muse. | |
856 | 4 | 0 |
_zFull text available: _uhttps://muse.jhu.edu/books/9780253017185/ |
942 |
_2Dewey Decimal Classification _ceBooks |
||
999 |
_c27781 _d27781 |