000 01617nam a22004097a 4500
001 sulb-eb0008855
003 BD-SySUS
005 20160404120643.0
008 131112s2014 mdu o 00 0 eng d
020 _a9781421413075
020 _a1421413078
020 _z9781421413068 (hardback)
020 _z142141306X (hardcover)
040 _aMdBmJHUP
_cMdBmJHUP
_dBD-SySUS.
050 0 0 _aLB2395.7
_b.P68 2014
082 0 0 _a378.1734
_223
245 0 0 _aPostsecondary play
_h[electronic resource] :
_bthe role of games and social media in higher education /
_cedited by William G. Tierney, Zoe B. Corwin, Tracy Fullerton, and Gisele Ragusa.
260 _aBaltimore :
_bJohns Hopkins University Press,
_c2014.
_e(Baltimore, Md. :
_fProject MUSE,
_g2015)
300 _a1 online resource (pages cm)
504 _aIncludes bibliographical references and index.
588 _aDescription based on print version record.
650 7 _aSOCIAL SCIENCE / Media Studies.
_2bisacsh
650 7 _aGAMES / Video & Electronic.
_2bisacsh
650 7 _aEDUCATION / Higher.
_2bisacsh
650 0 _aSocial media.
650 0 _aComputer games.
650 0 _aVideo games.
650 0 _aPlay
_xSocial aspects.
650 0 _aEducation, Higher
_xSocial aspects.
650 0 _aEducation, Higher
_xEffect of technological innovations on.
655 7 _aElectronic books.
_2local
700 1 _aTierney, William G.
710 2 _aProject Muse.
830 0 _aUPCC book collections on Project MUSE.
856 4 0 _zFull text available:
_uhttps://muse.jhu.edu/books/9781421413075/
942 _2Dewey Decimal Classification
_ceBooks
999 _c30129
_d30129