000 | 01134nam a22003017a 4500 | ||
---|---|---|---|
001 | sulb-eb0014342 | ||
003 | BD-SySUS | ||
005 | 20160404161654.0 | ||
008 | 120120s2012 miu o 00 0 eng d | ||
020 | _a9780814337226 | ||
020 | _z9780814334508 (pbk. : alk. paper) | ||
040 |
_aMdBmJHUP _cMdBmJHUP _dBD-SySUS. |
||
050 | 0 | 0 |
_aGV1469.3 _bB44 2012 |
082 | 0 | 0 |
_a794.8 _223 |
245 | 0 | 0 |
_aBefore the crash _h[electronic resource] : _bearly video game history / _cedited by Mark J.P. Wolf. |
260 |
_aDetroit : _bWayne State University Press, _cc2012. _e(Baltimore, Md. : _fProject MUSE, _g2015) |
||
300 | _a1 online resource (272 p.) | ||
504 | _aIncludes bibliographical references and index. | ||
588 | _aDescription based on print version record. | ||
650 | 0 |
_aVideo games _xSocial aspects. |
|
650 | 0 |
_aVideo games _xHistory. |
|
655 | 7 |
_aElectronic books. _2local |
|
700 | 1 | _aWolf, Mark J. P. | |
710 | 2 | _aProject Muse. | |
830 | 0 | _aUPCC book collections on Project MUSE. | |
856 | 4 | 0 |
_zFull text available: _uhttps://muse.jhu.edu/books/9780814337226/ |
942 |
_2Dewey Decimal Classification _ceBooks |
||
999 |
_c35650 _d35650 |