000 | 01887nam a22003017a 4500 | ||
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001 | sulb-eb0015288 | ||
003 | BD-SySUS | ||
005 | 20160405134429.0 | ||
008 | 120821s2013||||enk o ||1 0|eng|d | ||
020 | _a9781139579872 (ebook) | ||
020 | _z9781107036956 (hardback) | ||
020 | _z9781107684423 (paperback) | ||
040 |
_aUkCbUP _beng _erda _cUkCbUP |
||
050 | 0 | 0 |
_aU310 _b.V327 2013 |
082 | 0 | 0 |
_a793.9/2 _223 |
100 | 1 |
_aCreveld, Martin van, _eauthor. |
|
245 | 1 | 0 |
_aWargames : _bFrom Gladiators to Gigabytes / _cMartin van Creveld. |
264 | 1 |
_aCambridge : _bCambridge University Press, _c2013. |
|
300 |
_a1 online resource (341 pages) : _bdigital, PDF file(s). |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
500 | _aTitle from publisher's bibliographic system (viewed on 04 Apr 2016). | ||
520 | _aWhere did wargames come from? Who participated in them, and why? How is their development related to changes in real-life warfare? Which aspects of war did they capture, which ones did they leave out, how, and why? What do they tell us about the conduct of war in the times and places where they were played? How useful are they in training and preparation for war? Why are some so much more popular than others, and how do men and women differ in their interest? Starting with the combat of David versus Goliath, passing through the gladiatorial games, tournaments, trials by battle, duels, and board games such as chess, all the way to the latest simulations and computer games, this unique book traces the subject in all its splendid richness. As it does so, it provides new and occasionally surprising insights into human nature. | ||
776 | 0 | 8 |
_iPrint version: _z9781107036956 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1017/CBO9781139579872 |
942 |
_2Dewey Decimal Classification _ceBooks |
||
999 |
_c37132 _d37132 |