000 | 02348nam a22004217a 4500 | ||
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001 | sulb-eb0021128 | ||
003 | BD-SySUS | ||
005 | 20160413122131.0 | ||
007 | cr nn 008mamaa | ||
008 | 130402s2013 xxu| s |||| 0|eng d | ||
020 |
_a9781430246633 _9978-1-4302-4663-3 |
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024 | 7 |
_a10.1007/978-1-4302-4663-3 _2doi |
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050 | 4 | _aQA75.5-76.95 | |
072 | 7 |
_aUY _2bicssc |
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072 | 7 |
_aCOM014000 _2bisacsh |
|
082 | 0 | 4 |
_a004 _223 |
100 | 1 |
_aVarma, Jayant. _eauthor. |
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245 | 1 | 0 |
_aLearn Lua for iOS Game Development _h[electronic resource] / _cby Jayant Varma. |
264 | 1 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2013. |
|
300 |
_aXXIX, 416 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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520 | _aSo you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store. Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea. You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game Development will give you just what you need to do that. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aProgramming languages (Electronic computers). | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputer Science, general. |
650 | 2 | 4 | _aProgramming Languages, Compilers, Interpreters. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9781430246626 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4302-4663-3 |
912 | _aZDB-2-CWD | ||
942 |
_2Dewey Decimal Classification _ceBooks |
||
999 |
_c43220 _d43220 |