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001 sulb-eb0021194
003 BD-SySUS
005 20160413122134.0
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008 130727s2013 xxu| s |||| 0|eng d
020 _a9781430250692
_9978-1-4302-5069-2
024 7 _a10.1007/978-1-4302-5069-2
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aZammetti, Frank W.
_eauthor.
245 1 0 _aLearn Corona SDK Game Development
_h[electronic resource] /
_cby Frank W. Zammetti.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2013.
300 _aXXIV, 288 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _aCorona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430250685
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-5069-2
912 _aZDB-2-CWD
942 _2Dewey Decimal Classification
_ceBooks
999 _c43286
_d43286