000 02226nam a22003977a 4500
001 sulb-eb0021271
003 BD-SySUS
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007 cr nn 008mamaa
008 131025s2013 xxu| s |||| 0|eng d
020 _a9781430262305
_9978-1-4302-6230-5
024 7 _a10.1007/978-1-4302-6230-5
_2doi
050 4 _aQA75.5-76.95
072 7 _aUY
_2bicssc
072 7 _aCOM014000
_2bisacsh
082 0 4 _a004
_223
100 1 _aThorn, Alan.
_eauthor.
245 1 0 _aLearn Unity for 2D Game Development
_h[electronic resource] /
_cby Alan Thorn.
264 1 _aBerkeley, CA :
_bApress :
_bImprint: Apress,
_c2013.
300 _aXXI, 316 p. 173 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
520 _a2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games.  Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.
650 0 _aComputer science.
650 1 4 _aComputer Science.
650 2 4 _aComputer Science, general.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781430262299
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4302-6230-5
912 _aZDB-2-CWD
942 _2Dewey Decimal Classification
_ceBooks
999 _c43363
_d43363