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020 _a9781447149323
_9978-1-4471-4932-3
024 7 _a10.1007/978-1-4471-4932-3
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aPeddie, Jon.
_eauthor.
245 1 4 _aThe History of Visual Magic in Computers
_h[electronic resource] :
_bHow Beautiful Images are Made in CAD, 3D, VR and AR /
_cby Jon Peddie.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2013.
300 _aXLI, 448 p. 369 illus., 226 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aForeword by Rae Earnshaw -- Foreword by Mark Fihn -- Preface -- Introduction: The History of 3D in Computers -- Getting to 3D -- Developing the 3D Software -- Developing the Applications -- Developing the Computer -- Development of 3D Controllers -- Development of Displays: Getting to See 3D -- Stereoscopic 3D in Computers -- The Future -- Index.
520 _aIf you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”,  then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.
650 0 _aComputer science.
650 0 _aMultimedia information systems.
650 0 _aComputer graphics.
650 0 _aComputer-aided engineering.
650 0 _aGraphic design.
650 0 _aPopular works.
650 0 _aEngineering design.
650 1 4 _aComputer Science.
650 2 4 _aComputer Graphics.
650 2 4 _aGraphic Design.
650 2 4 _aPopular Science, general.
650 2 4 _aComputer-Aided Engineering (CAD, CAE) and Design.
650 2 4 _aMultimedia Information Systems.
650 2 4 _aEngineering Design.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447149316
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-4932-3
912 _aZDB-2-SCS
942 _2Dewey Decimal Classification
_ceBooks
999 _c43698
_d43698