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008 130404s2013 xxk| s |||| 0|eng d
020 _a9781447150855
_9978-1-4471-5085-5
024 7 _a10.1007/978-1-4471-5085-5
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
100 1 _aSpence, Robert.
_eauthor.
245 1 0 _aRapid Serial Visual Presentation
_h[electronic resource] :
_bDesign for Cognition /
_cby Robert Spence, Mark Witkowski.
264 1 _aLondon :
_bSpringer London :
_bImprint: Springer,
_c2013.
300 _aXI, 110 p. 101 illus., 95 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringerBriefs in Computer Science,
_x2191-5768
505 0 _aPreface -- Acknowledgements -- What is RSVP? And why do I need it? -- Experimental Evidence -- RSVP Modes and their Properties -- Eye-gaze -- Analysing Gaze for RSVP -- Design -- Bibliography -- Index.
520 _aA powerful new image presentation technique has evolved over the last twenty years, and its value demonstrated through its support of many and varied common tasks. Conceptually, Rapid Serial Visual Presentation (RSVP) is basically simple, exemplified in the physical world by the rapid riffling of the pages of a book in order to locate a known image. Advances in computation and graphics processing allow RSVP to be applied flexibly and effectively to a huge variety of common tasks such as window shopping, video fast-forward and rewind, TV channel selection and product browsing. At its heart is a remarkable feature of the human visual processing system known as pre-attentive processing, one which supports the recognition of a known image within as little as one hundred milliseconds and without conscious cognitive effort. Knowledge of pre-attentive processing, together with extensive empirical evidence concerning RSVP, has allowed the authors to provide useful guidance to interaction designers wishing to explore the relevance of RSVP to an application, guidance which is supported by a variety of illustrative examples.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aApplication software.
650 0 _aGraphic design.
650 0 _aMathematics.
650 0 _aVisualization.
650 0 _aCognitive psychology.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputer Applications.
650 2 4 _aVisualization.
650 2 4 _aCognitive Psychology.
650 2 4 _aInteraction Design.
700 1 _aWitkowski, Mark.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447150848
830 0 _aSpringerBriefs in Computer Science,
_x2191-5768
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-5085-5
912 _aZDB-2-SCS
942 _2Dewey Decimal Classification
_ceBooks
999 _c43736
_d43736