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003 BD-SySUS
005 20160413122520.0
007 cr nn 008mamaa
008 130701s2013 gw | s |||| 0|eng d
020 _a9783642393716
_9978-3-642-39371-6
024 7 _a10.1007/978-3-642-39371-6
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aOnline Communities and Social Computing
_h[electronic resource] :
_b5th International conference, OCSC 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013. Proceedings /
_cedited by A. Ant Ozok, Panayiotis Zaphiris.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2013.
300 _aXXII, 452 p. 102 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8029
505 0 _aUser Behaviour and Experience in On-Line Social Communities.- Learning and Gaming Communities -- Society, Business and Health -- Designing and Developing Novel On-Line Social Experiences.
520 _aThis book constitutes the refereed proceedings of the 5th International Conference on Online Communities and Social Computing, OCSC 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 49 contributions was carefully reviewed and selected for inclusion in the OCSC proceedings. The papers are organized in the following topical sections: user behavior and experience in online social communities; learning and gaming communities; society, business and health; designing and developing novel online social experiences.
650 0 _aComputer science.
650 0 _aInformation storage and retrieval.
650 0 _aUser interfaces (Computer systems).
650 0 _aApplication software.
650 0 _aEducation
_xData processing.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputers and Education.
650 2 4 _aComputer Applications.
650 2 4 _aInformation Storage and Retrieval.
700 1 _aOzok, A. Ant.
_eeditor.
700 1 _aZaphiris, Panayiotis.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642393709
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8029
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-39371-6
912 _aZDB-2-SCS
912 _aZDB-2-LNC
942 _2Dewey Decimal Classification
_ceBooks
999 _c47400
_d47400