000 03557nam a22004577a 4500
001 sulb-eb0027045
003 BD-SySUS
005 20160413122725.0
007 cr nn 008mamaa
008 130217s2013 si | s |||| 0|eng d
020 _a9789814021906
_9978-981-4021-90-6
024 7 _a10.1007/978-981-4021-90-6
_2doi
050 4 _aLC8-6691
072 7 _aYQT
_2bicssc
072 7 _aEDU039000
_2bisacsh
082 0 4 _a371.33
_223
245 1 0 _a3D Immersive and Interactive Learning
_h[electronic resource] /
_cedited by Yiyu Cai.
264 1 _aSingapore :
_bSpringer Singapore :
_bImprint: Springer,
_c2013.
300 _aVII, 127 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _a3D Immersive & Interactive Learning -- Use of Virtual Reality in Teaching and Learning Molecular Biology -- daVinci Lab @ River Valley High School -- 3D Education Developmental Process in National Junior College: A Case Study -- Adapting 3D System for Learning Gains in the Lower Secondary Normal (Technical) Stream -- Effects of Virtual Reality Elements on Spatial Visualisation Skills of Secondary 3 Students in Singapore -- 3D Sabbatical and STEM Learning -- 3D Virtual Pink Dolphins for Special Needs Education.
520 _a3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.
650 0 _aEducation.
650 0 _aUser interfaces (Computer systems).
650 0 _aEducational technology.
650 1 4 _aEducation.
650 2 4 _aEducational Technology.
650 2 4 _aSignal, Image and Speech Processing.
650 2 4 _aUser Interfaces and Human Computer Interaction.
700 1 _aCai, Yiyu.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9789814021890
856 4 0 _uhttp://dx.doi.org/10.1007/978-981-4021-90-6
912 _aZDB-2-SHU
942 _2Dewey Decimal Classification
_ceBooks
999 _c49137
_d49137