000 01257nam a22002897a 4500
001 sulbI000361
003 BD-SySUS
005 20160524165655.0
008 160524t2013 nyua 001 0 eng d
020 _a9781430248750 (pbk)
020 _a1430248750 (pbk)
020 _z9781430248767 (electronic)
040 _aOQX
_beng
_cOQX
_erda
_dYDXCP
_dOCLCO
_dCDX
_dIXA
_dDLC
_dBD-SySUS
082 0 0 _a005.2
_222
_bCHL
100 1 _aChu, Philip,
_eauthor.
_925547
245 1 0 _aLearn Unity 4 for iOS game development /
_cPhilip Chu.
260 _aLondon :
_bApress.
_cc2013.
300 _axxix, 524 pages :
_billustrations, map ;
_c24 cm.
490 1 _aTechnology in action series
500 _aIncludes index.
520 _aThis book shows how to create three-dimensional games for the iPhone, iPad, and iPod touch. With the help of step-by-step project examples, discover how to use Unity with Xcode, how to optimize the game for both speed and quality, how to test and profile the game, and how to get the most out of iOS device features.
630 0 0 _aiOS (Electronic resource)
_925548
650 0 _aComputer games
_xProgramming.
_911393
650 0 _aMobile computing.
_923499
650 4 _aUnity 4 (Computer program language).
_925549
942 _2ddc
_cBK
999 _c60982
_d60982