000 | 01257nam a22002897a 4500 | ||
---|---|---|---|
001 | sulbI000361 | ||
003 | BD-SySUS | ||
005 | 20160524165655.0 | ||
008 | 160524t2013 nyua 001 0 eng d | ||
020 | _a9781430248750 (pbk) | ||
020 | _a1430248750 (pbk) | ||
020 | _z9781430248767 (electronic) | ||
040 |
_aOQX _beng _cOQX _erda _dYDXCP _dOCLCO _dCDX _dIXA _dDLC _dBD-SySUS |
||
082 | 0 | 0 |
_a005.2 _222 _bCHL |
100 | 1 |
_aChu, Philip, _eauthor. _925547 |
|
245 | 1 | 0 |
_aLearn Unity 4 for iOS game development / _cPhilip Chu. |
260 |
_aLondon : _bApress. _cc2013. |
||
300 |
_axxix, 524 pages : _billustrations, map ; _c24 cm. |
||
490 | 1 | _aTechnology in action series | |
500 | _aIncludes index. | ||
520 | _aThis book shows how to create three-dimensional games for the iPhone, iPad, and iPod touch. With the help of step-by-step project examples, discover how to use Unity with Xcode, how to optimize the game for both speed and quality, how to test and profile the game, and how to get the most out of iOS device features. | ||
630 | 0 | 0 |
_aiOS (Electronic resource) _925548 |
650 | 0 |
_aComputer games _xProgramming. _911393 |
|
650 | 0 |
_aMobile computing. _923499 |
|
650 | 4 |
_aUnity 4 (Computer program language). _925549 |
|
942 |
_2ddc _cBK |
||
999 |
_c60982 _d60982 |