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040 _aDG1
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019 _a747412623
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_a889154968
020 _a9781118257517
_q(electronic bk.)
020 _a1118257510
_q(electronic bk.)
020 _a9781118128312
_q(electronic bk.)
020 _a1118128311
_q(electronic bk.)
020 _a9781118128329
_q(electronic bk.)
020 _a111812832X
_q(electronic bk.)
020 _a9781118128305
_q(electronic bk.)
020 _a1118128303
_q(electronic bk.)
020 _z0470371730
_q(pbk. ;
_qalk. paper)
020 _z9780470371732
024 8 _a9786613204172
029 1 _aAU@
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035 _a(OCoLC)761319826
_z(OCoLC)747412623
_z(OCoLC)775749602
_z(OCoLC)842430735
_z(OCoLC)889154968
037 _a10.1002/9781118257517
_bWiley InterScience
_nhttp://www3.interscience.wiley.com
050 4 _aQA76.73.J38
_bB87 2011eb
072 7 _aCOM
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072 7 _aCOM
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082 0 4 _a005.2/762
_223
049 _aMAIN
100 1 _aBurd, Barry.
245 1 0 _aJava for dummies /
_cby Barry Burd.
250 _a5th ed.
260 _aHoboken, N.J. :
_bWiley,
_c2011.
300 _a1 online resource (xx, 404 pages) :
_billustrations.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _a--For dummies
505 0 _aFront Matter -- Introduction -- Getting Started. All about Java -- All about Software -- Using the Basic Building Blocks -- Writing Your Own Java Programs. Making the Most of Variables and Their Values -- Controlling Program Flow with Decision-Making Statements -- Controlling Program Flow with Loops -- Working with the Big Picture: Object-Oriented Programming. Thinking in Terms of Classes and Objects -- Saving Time and Money: Reusing Existing Code -- Constructing New Objects -- Savvy Java Techniques. Putting Variables and Methods Where They Belong -- Using Arrays and Collections to Juggle Values -- Looking Good When Things Take Unexpected Turns -- Sharing Names among the Parts of a Java Program -- Responding to Keystrokes and Mouse Clicks -- Writing Java Applets -- Using Java Database Connectivity -- The Part of Tens. Ten Ways to Avoid Mistakes -- Ten Websites for Java -- Dummies Products Make Life Easier! -- Index.
505 0 _apt. 1. Getting started -- pt. 2. Writing your own Java programs -- pt. 3. Working with the big picture : object-oriented programming -- pt. 4. Savvy Java techniques -- pt. 5. The part of tens.
588 0 _aPrint version record.
520 _a-- will enable even novice programmers to start creating Java applications quickly and easily.
650 0 _aJava (Computer program language)
650 0 _aInternet programming.
650 0 _aProgramming languages (Electronic computers)
650 4 _aJava (Computer program language)
650 4 _aInternet programming.
650 7 _aCOMPUTERS
_xProgramming Languages
_xJavaScript.
_2bisacsh
650 7 _aCOMPUTERS
_xProgramming Languages
_xVBScript.
_2bisacsh
650 7 _aInternet programming.
_2fast
_0(OCoLC)fst00977281
650 7 _aJava (Computer program language)
_2fast
_0(OCoLC)fst00982065
650 7 _aProgramming languages (Electronic computers)
_2fast
_0(OCoLC)fst01078704
650 7 _aJava Standard Edition 7
_2gnd
650 7 _aJava (Computer program language)
_2local
650 7 _aInternet programming.
_2local
655 4 _aElectronic books.
776 0 8 _iPrint version:
_aBurd, Barry.
_tJava for dummies.
_b5th ed.
_dHoboken, N.J. : Wiley, 2011
_z9780470371732
_w(OCoLC)744869398
830 0 _a--For dummies.
856 4 0 _uhttp://onlinelibrary.wiley.com/book/10.1002/9781118257517
_zWiley Online Library [Free Download only for SUST IP]
938 _a123Library
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938 _aCoutts Information Services
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_c21.99 GBP
938 _aebrary
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938 _aEBSCOhost
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938 _aYBP Library Services
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938 _aYBP Library Services
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