000 | 01077cam a2200289 i 4500 | ||
---|---|---|---|
001 | sulb0073285 | ||
003 | BD-SySUS | ||
005 | 20191203092854.0 | ||
008 | 160803s2017 flu b 001 0 eng | ||
010 | _a 2016022988 | ||
020 | _a9781498781503 (pbk. : alk. paper) | ||
040 |
_aDLC _beng _cDLC _erda _dDLC _dBD-SySUS |
||
042 | _apcc | ||
050 | 0 | 0 |
_aGV1469.34.A97 _bS65 2017 |
082 | 0 | 0 |
_a794.81536 _223 _bSOI |
100 | 1 |
_aSolarski, Chris, _eauthor. _933507 |
|
245 | 1 | 0 |
_aInteractive stories and video game art : _ba storytelling framework for game design / _cChris Solarski. |
260 |
_a Boca Raton, FL : _bTaylor & Francis, _c2016. |
||
300 |
_axxvii, 192 pages ; _c24 cm |
||
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aVideo games _xAuthorship. _933508 |
|
650 | 0 |
_aVideo games _xDesign. _933509 |
|
650 | 0 |
_aStorytelling. _933510 |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2ddc _cBK |
||
999 |
_c74644 _d74644 |