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Human-Computer Interaction. Users and Contexts of Use [electronic resource] : 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part III / edited by Masaaki Kurosu.

Contributor(s): Material type: TextTextSeries: Lecture Notes in Computer Science ; 8006Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013Description: XXII, 514 p. 171 illus. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783642392658
Subject(s): Additional physical formats: Printed edition:: No titleDDC classification:
  • 005.437 23
  • 4.019 23
LOC classification:
  • QA76.9.U83
  • QA76.9.H85
Online resources:
Contents:
Identity, Privacy and Trust -- SP-CIP: A Secure and Privacy Aware Patient Centric Information Portal -- Identity Management through “Profiles”: Prototyping an Online Information Segregation Service -- An Empirical Investigation of Similarity-Driven Trust Dynamics in a Social Network -- The di.me User Interface: Concepts for Sharing Personal Information via Multiple Identities in a Decentralized Social Network -- Trust and Privacy in the di.me Userware -- From Living Space to Urban Quarter: Acceptance of ICT Monitoring Solutions in an Ageing Society -- The Impact of Explanation Dialogues on Human-Computer Trust -- Trustworthy and Inclusive Identity Management for Applications in Social Media -- Towards a Design Guideline of Visual Cryptography on Stereoscopic Displays -- User Studies -- Interface Design for Minimizing Loss of Context in In-situ Remote Robot Control -- Assessing the Impact of Latency and Jitter on the Perceived Quality of Call of Duty Modern Warfare 2 -- The Effects of Negative Interaction Feedback in a Web Navigation Assistant -- Automatic Layout Generation for Digital Photo Albums: A User Study -- Icon Design for Older Users of Project Management Software -- Search Strategies in Hypermedia Navigation and Spatial Abilities: A Comparison with Physical Navigation -- Data Visualisation, User Experience and Context: A Case Study from Fantasy Sport -- A Pedestrian Navigation Method for User’s Safe and Easy Wayfinding -- The Effect of Information Quantity on Cbp Interface in the Advanced Nuclear Power Plant -- Development of Communication Support System at Mealtimes Using Tabletop Interface -- Improving User Performance in Conditional Probability Problems with Computer-Generated Diagrams -- Establishing a Cognitive Map of Public Place for Blind and Visual Impaired by Using IVEO Hands-On Learning System -- An Application of the Ballistic Movement Method for Evaluating Computer Mice -- AugmentedBacklight: Expansion of LCD Backlights Using Lighting Methods in the Real World -- An Exploratory Study to Understand Knowledge-Sharing in Data-Intensive Science -- Interaction of the Elderly Viewer with Additional Multimedia Content to Support the Appreciation of Television Programs -- Exploring Children’s Attitudes towards Static and Moving Humanoid Robots -- Interaction for Society and Community Mobile Money Services in Uganda: Design Gaps and Recommendations -- A Static and Dynamic Recommendations System for Best Practice Networks -- Connecting Electric Vehicles and Green Energy -- SOCIETY: A Social Reading Application to Join Education and Social Network Experience -- The Evaluation of a Voting Web Based Application -- A Refuge Location Prediction System for When a Tsunami Has Occurred -- Further Benefit of a Kind of Inconvenience for Social Information Systems -- The Present Condition and Problems for Elderly People Participating in Communities -- Applying to Twitter Networks of a Community Extraction Method Using Intersection Graph and Semantic Analysis -- Search Engine Accessibility for Low-Literate Users -- Identifying and Representing Elements of Local Contexts in Namibia -- A Framework for Community-Oriented Mobile Interaction Design in Emerging Regions -- The Effects of (Social) Media on Revolutions – Perspectives from Egypt and the Arab Spring -- Memotree: Using Online Social Networking to Strengthen Family Communication -- HCI for Business and Innovation -- It Was Nice with the Brick So Now I’ll Click: The Effects of Offline and Online Experience, Perceived Benefits, and Trust on Dutch Consumers’ Online Repeat Purchase Intention -- Interaction between Enterprise Resource Planning Systems and Organizational Culture -- Reconfiguring the Corporate and Commons: Mobile and Online Activism as a Form of Socio-technical Design -- Social Media in the Product Development Process of the Automotive Industry: A New Approach -- Do All People Enjoy the Benefits from Technology Innovation? -- Semantically Integrated Business Applications for Enterprise Resource Planning Systems -- Towards a Next Generation Universally Accessible ‘Online Shopping-for-Apparel’ System -- Digital Menu Boards as Influencer for Healthy Eating -- Reverse Business Innovations – The Impact of ERP Software Upgrades on Organizations -- Repository-Based Implementation of Information Pyramid: A Study Based on an ERP Case Study -- Agility Based on Stakeholder Interaction – Blending Organizational Learning with Interactive BPM -- Analysis of Customer Preference through Unforced Natural Passive Observation -- The Development of an Innovative Design Process for Eco-efficient Green Products -- PrincipledWays of Finding, Analysing and Planning for Communicative Overhead in Interaction Technology for Fashion Industry -- Continuing On-Premise or Adopt On-Demand? An Empirical Study of ERP Adoption in SMEs.
In: Springer eBooksSummary: The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: identity, privacy and trust; user studies; interaction for society and community; HCI for business and innovation.
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Identity, Privacy and Trust -- SP-CIP: A Secure and Privacy Aware Patient Centric Information Portal -- Identity Management through “Profiles”: Prototyping an Online Information Segregation Service -- An Empirical Investigation of Similarity-Driven Trust Dynamics in a Social Network -- The di.me User Interface: Concepts for Sharing Personal Information via Multiple Identities in a Decentralized Social Network -- Trust and Privacy in the di.me Userware -- From Living Space to Urban Quarter: Acceptance of ICT Monitoring Solutions in an Ageing Society -- The Impact of Explanation Dialogues on Human-Computer Trust -- Trustworthy and Inclusive Identity Management for Applications in Social Media -- Towards a Design Guideline of Visual Cryptography on Stereoscopic Displays -- User Studies -- Interface Design for Minimizing Loss of Context in In-situ Remote Robot Control -- Assessing the Impact of Latency and Jitter on the Perceived Quality of Call of Duty Modern Warfare 2 -- The Effects of Negative Interaction Feedback in a Web Navigation Assistant -- Automatic Layout Generation for Digital Photo Albums: A User Study -- Icon Design for Older Users of Project Management Software -- Search Strategies in Hypermedia Navigation and Spatial Abilities: A Comparison with Physical Navigation -- Data Visualisation, User Experience and Context: A Case Study from Fantasy Sport -- A Pedestrian Navigation Method for User’s Safe and Easy Wayfinding -- The Effect of Information Quantity on Cbp Interface in the Advanced Nuclear Power Plant -- Development of Communication Support System at Mealtimes Using Tabletop Interface -- Improving User Performance in Conditional Probability Problems with Computer-Generated Diagrams -- Establishing a Cognitive Map of Public Place for Blind and Visual Impaired by Using IVEO Hands-On Learning System -- An Application of the Ballistic Movement Method for Evaluating Computer Mice -- AugmentedBacklight: Expansion of LCD Backlights Using Lighting Methods in the Real World -- An Exploratory Study to Understand Knowledge-Sharing in Data-Intensive Science -- Interaction of the Elderly Viewer with Additional Multimedia Content to Support the Appreciation of Television Programs -- Exploring Children’s Attitudes towards Static and Moving Humanoid Robots -- Interaction for Society and Community Mobile Money Services in Uganda: Design Gaps and Recommendations -- A Static and Dynamic Recommendations System for Best Practice Networks -- Connecting Electric Vehicles and Green Energy -- SOCIETY: A Social Reading Application to Join Education and Social Network Experience -- The Evaluation of a Voting Web Based Application -- A Refuge Location Prediction System for When a Tsunami Has Occurred -- Further Benefit of a Kind of Inconvenience for Social Information Systems -- The Present Condition and Problems for Elderly People Participating in Communities -- Applying to Twitter Networks of a Community Extraction Method Using Intersection Graph and Semantic Analysis -- Search Engine Accessibility for Low-Literate Users -- Identifying and Representing Elements of Local Contexts in Namibia -- A Framework for Community-Oriented Mobile Interaction Design in Emerging Regions -- The Effects of (Social) Media on Revolutions – Perspectives from Egypt and the Arab Spring -- Memotree: Using Online Social Networking to Strengthen Family Communication -- HCI for Business and Innovation -- It Was Nice with the Brick So Now I’ll Click: The Effects of Offline and Online Experience, Perceived Benefits, and Trust on Dutch Consumers’ Online Repeat Purchase Intention -- Interaction between Enterprise Resource Planning Systems and Organizational Culture -- Reconfiguring the Corporate and Commons: Mobile and Online Activism as a Form of Socio-technical Design -- Social Media in the Product Development Process of the Automotive Industry: A New Approach -- Do All People Enjoy the Benefits from Technology Innovation? -- Semantically Integrated Business Applications for Enterprise Resource Planning Systems -- Towards a Next Generation Universally Accessible ‘Online Shopping-for-Apparel’ System -- Digital Menu Boards as Influencer for Healthy Eating -- Reverse Business Innovations – The Impact of ERP Software Upgrades on Organizations -- Repository-Based Implementation of Information Pyramid: A Study Based on an ERP Case Study -- Agility Based on Stakeholder Interaction – Blending Organizational Learning with Interactive BPM -- Analysis of Customer Preference through Unforced Natural Passive Observation -- The Development of an Innovative Design Process for Eco-efficient Green Products -- PrincipledWays of Finding, Analysing and Planning for Communicative Overhead in Interaction Technology for Fashion Industry -- Continuing On-Premise or Adopt On-Demand? An Empirical Study of ERP Adoption in SMEs.

The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: identity, privacy and trust; user studies; interaction for society and community; HCI for business and innovation.

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