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21.
Introducing HTML5 game development / Jesse Freeman. by
  • Freeman, Jesse
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Sebastopol, CA : O'Reilly Media, c2012
Other title:
  • HTML5 game development
Availability: Items available for loan: Central Library, SUST (3)Call number: 006.74 FRI, ...

22.
Pro HTML5 games / Aditya Ravi Shankar. by
  • Shankar, Aditya Ravi
Series: Expert's voice in Web development
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Apress, c2012
Other title:
  • Pro HTML five games
Availability: Items available for loan: Central Library, SUST (3)Call number: 794.17 SHP, ...

23.
pervasive mobile and ambient wireless communications : cost action 2100 / Roberto Verdone, Alberto Zanella. Editors by
  • Verdone, Roberto
  • Zanella, Alberto
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Berlin : Springer, c2012
Availability: Items available for loan: Central Library, SUST (2)Call number: 794.8 PER, ...

24.
Game coding complete / Mike "MrMike" McShaffry and David Rez Graham. by
  • MrMike, Mike
  • McShaffry
  • Graham, David Rez
Edition: 4th ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA : Course Technology, Cengage Learning, c2013
Availability: Items available for loan: Central Library, SUST (3)Call number: 704.81526 MRG, ...

25.
Windows 8 and Windows Phone 8 game development / Adam Dawes. by
  • Dawes, Adam
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: [New York, NY] : New York : Apress ; Distributed to the book trade worldwide by Springer Science + Business Media, 2010
Other title:
  • Windows Phone Seven game development
Availability: Items available for loan: Central Library, SUST (3)Call number: 794.81526 DAW, ...

26.
Learn Unity 4 for iOS game development / Philip Chu. by
  • Chu, Philip [author.]
Series:
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Apress. c2013
Availability: Items available for loan: Central Library, SUST (3)Call number: 005.2 CHL, ...

27.
Android game programming for dummies / by Derek James. by
  • James, Derek (Game developer)
Series:
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New jersey : John Wiley [distributor], c2013
Availability: Items available for loan: Central Library, SUST (2)Call number: 794.81526 JAA, ...

28.
Beginning iOS games development / Patrick Alessi, by
  • Alessi, Patrick
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Apress, c2012
Availability: Items available for loan: Central Library, SUST (3)Call number: 794.81536 ALB, ...

29.
Beginning C++ through game programming / Michael Dawson. by
  • Dawson, Mike, 1947-
Edition: Fourth Edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: USA : CENGAGE. c2015
Availability: Items available for loan: Central Library, SUST (3)Call number: 794.81526 DAB, ...

30.
Core HTML5 canvas : graphics, animation, and game development / David Geary. by
  • Geary, David M. (David Mark), 1957-
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Upper Saddle River, NJ : Prentice Hall, c2012
Availability: Items available for loan: Central Library, SUST (3)Call number: 006.66 GEC, ...

31.
iOS game development cookbook / Jonathon Manning and Paris Buttfield-Addison. by
  • Manning, Jonathon [author.]
  • Buttfield-Addison, Paris [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Beijing : O'reilly, c2014
Availability: Items available for loan: Central Library, SUST (3)Call number: 794.815265 MAI, ...

32.
Game invaders : the theory and understanding of computer games / Clive Fencott [and others]. by
  • Fencott, P. C
Series: IEEE Computer Society Publications
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hoboken, New Jersey : Wiley, IEEE Press ; 2012
Availability: No items available.

33.
Handbook of digital games / edited by Marios C. Angelides, Harry Agius. by
  • Angelides, Marios C [editor.]
  • Agius, Harry [editor.]
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Hoboken, NJ : IEEE Press-Wiley, [2013]
Availability: No items available.

34.
Play Redux [electronic resource] : The Form of Computer Games / David Myers. by
  • Myers, David, 1953-
  • Project Muse
Series: Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Ann Arbor : The University of Michigan Press : The University of Michigan Library, c2010. 2015)
Online access:
Availability: No items available.

35.
My Life as a Night Elf Priest [electronic resource] : An Anthropological Account of World of Warcraft / Bonnie A. Nardi. by
  • Nardi, Bonnie A
  • Project Muse
Series: Technologies of the imagination | Book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Ann Arbor : University of Michigan Press : University of Michigan Library, c2010. 2015)
Online access:
Availability: No items available.

36.
3D game environments : create professional 3D game worlds / Luke Ahearn. by
  • Ahearn, Luke [author.]
Edition: Second edition.
Material type: Text Text; Format: print ; Literary form: Not fiction
Availability: Items available for loan: Seminar Library, Department of Computer Science & Engineering (1)Call number: 794.81526 AHD.

37.
Situational game design / Brian Upton. by
  • Upton, Brian, 1964- [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton : AK Peters, [2018] ©2018
Availability: Items available for loan: Seminar Library, Department of Computer Science & Engineering (1)Call number: 794.81536 UPS.

38.
Game programming for artists / by Jarryd Huntley and Hanna Brady. by
  • Huntley, Jarryd [author.]
  • Brady, Hanna, 1987- [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction
Availability: Items available for loan: Seminar Library, Department of Computer Science & Engineering (1)Call number: 794.81526 HUG.

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