Results
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61.
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Beginning iOS games development / Patrick Alessi, by
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: New York : Apress, c2012
Availability: Items available for loan: Central Library, SUST (3)Call number: 794.81536 ALB, ...
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62.
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Beginning C++ through game programming / Michael Dawson. by
Edition: Fourth Edition.
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: USA : CENGAGE. c2015
Availability: Items available for loan: Central Library, SUST (3)Call number: 794.81526 DAB, ...
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Beginning Android games / Mario Zechner, Robert Green. by
- Zechner, Mario
- Green, Robert (Game developer)
Edition: Second edition.
Material type: Text; Format:
print
; Literary form:
Not fiction
Publication details: [New York, N.Y.] : Apress : ©2012
Availability: Items available for loan: Central Library, SUST (3)Call number: 005.3 ZEB, ...
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Digital holography / Pascal Picart, Jun-chang Li. by
- Picart, Pascal
- Li, Junchang, 1945-
Series: ISTE
Material type: Text; Format:
available online
; Literary form:
Not fiction
Publication details: London : Hoboken, NJ : ISTE ; Wiley, 2012
Availability: No items available.
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Games with a Purpose (GWAPS) / Mathieu Lafourcade, Alain Joubert, Nathalie Le Brun. by
- Lafourcade, Mathieu [author.]
- Joubert, Alain [author.]
- Le Brun, Nathalie [author.]
Series: Focus series (London, England) | Cognitive science and knowledge management series
Material type: Text; Format:
available online
; Literary form:
Not fiction
Publisher: London, UK : Hoboken, NJ : ISTE Ltd ; John Wiley & Sons, Inc., 2015
Availability: No items available.
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