Visual design concepts for mobile games / Christopher Carman.
Material type: TextPublication details: [SL]: Routledge, 2016.Description: pages cmISBN:- 9780815366515 (hardback : alk. paper)
- 9781138806924 (pbk. : alk. paper)
- 006.6 23 CAV
- QA76.65 .C37 2018
Item type | Current library | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Books | Central Library, SUST General Stacks | 006.6 CAV (Browse shelf(Opens below)) | 1 | Available | 0073598 |
Chapter objectives -- Vector tools -- Isometric game board project introduction -- 2D the pitch -- Visual hierarchy -- Character design (part 1) -- Character design (part 2) -- Multi-state assets and global lighting -- The big-buildable -- Prop design (cont.) -- Art team roles and collaboration -- 3D production pipeline/marketing art -- User interface/user experience -- Portfolio tips and parting words.
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