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Visual design concepts for mobile games / Christopher Carman.

By: Material type: TextTextPublication details: [SL]: Routledge, 2016.Description: pages cmISBN:
  • 9780815366515 (hardback : alk. paper)
  • 9781138806924 (pbk. : alk. paper)
Subject(s): DDC classification:
  • 006.6 23 CAV
LOC classification:
  • QA76.65 .C37 2018
Contents:
Chapter objectives -- Vector tools -- Isometric game board project introduction -- 2D the pitch -- Visual hierarchy -- Character design (part 1) -- Character design (part 2) -- Multi-state assets and global lighting -- The big-buildable -- Prop design (cont.) -- Art team roles and collaboration -- 3D production pipeline/marketing art -- User interface/user experience -- Portfolio tips and parting words.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Books Books Central Library, SUST General Stacks 006.6 CAV (Browse shelf(Opens below)) 1 Available 0073598

Chapter objectives -- Vector tools -- Isometric game board project introduction -- 2D the pitch -- Visual hierarchy -- Character design (part 1) -- Character design (part 2) -- Multi-state assets and global lighting -- The big-buildable -- Prop design (cont.) -- Art team roles and collaboration -- 3D production pipeline/marketing art -- User interface/user experience -- Portfolio tips and parting words.

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