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1.
Mathematics education for a new era [electronic resource] : video games as a medium for learning / Keith Devlin. by
  • Devlin, Keith J
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Natick, Mass. : A.K. Peters, c2011
Online access:
Availability: No items available.

2.
Basics of game design [electronic resource] / Michael E. Moore. by
  • Moore, Michael E
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011
Online access:
Availability: No items available.

3.
The golden age of video games [electronic resource] : the birth of a multi-billon dollar industry / Roberto Dillon ; [with a foreword by Ted Dabney]. by
  • Dillon, Roberto
  • Dabney, Ted
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : A.K. Peters/CRC Press, 2011
Online access:
Availability: No items available.

4.
Quests [electronic resource] : design, theory, and history in games and narratives / Jeff Howard. by
  • Howard, Jeff, 1978-
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2008
Online access:
Availability: No items available.

5.
Video games and interactive media [electronic resource] : a glimpse at new digital entertainment / Stephane Natkin ; with a foreword by Andre-Marc Delocque-Fourcaud ; translated by Eric Novak. by
  • Natkin, Stephane
  • Delocque-Fourcaud, Andre-Marc
  • Novak, Eric
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Language: English Original language: French
Publication details: Wellesley, Mass. : A.K. Peters, c2006
Other title:
  • Video games & interactive media
Online access:
Availability: No items available.

6.
Professional techniques for video game writing [electronic resource] / edited by Wendy Despain. by
  • Despain, Wendy
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2008
Online access:
Availability: No items available.

7.
Writing for video game genres [electronic resource] : from FPS to RPG / edited by Wendy Despain. by
  • Despain, Wendy
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Wellesley, Mass. : A.K. Peters, c2009
Online access:
Availability: No items available.

8.
Game design theory [electronic resource] : a new philosophy for understanding games / Keith Burgun. by
  • Burgun, Keith
Material type: Text Text; Format: electronic ; Literary form: Not fiction
Publication details: Boca Raton, Fla. : CRC Press, 2013
Online access:
Availability: No items available.

9.
Gaming at the edge [electronic resource] : sexuality and gender at the margins of gamer culture / Adrienne Shaw. by
  • Shaw, Adrienne, 1983-
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Minneapolis : University of Minnesota Press, 2015. 2015)
Online access:
Availability: No items available.

10.
Players and their pets [electronic resource] : gaming communities from Beta to Sunset / Mia Consalvo and Jason Begy. by
  • Consalvo, Mia, 1969-
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Minneapolis : University of Minnesota Press, 2014. 2015)
Online access:
Availability: No items available.

11.
Thinking about video games [electronic resource] : interviews with the experts / David S. Heineman. by
  • Heineman, David S
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Bloomington : Indiana University Press, [2015] 2015)
Online access:
Availability: No items available.

12.
Light it up [electronic resource] : gaming, training, and the optics of combat in Iraq / John Pettegrew. by
  • Pettegrew, John, 1959-
  • Project Muse
Material type: Text Text; Literary form: Not fiction
Publication details: Baltimore : Johns Hopkins University Press, [2015] 2015)
Online access:
Availability: No items available.

13.
Postsecondary play [electronic resource] : the role of games and social media in higher education / edited by William G. Tierney, Zoe B. Corwin, Tracy Fullerton, and Gisele Ragusa. by
  • Tierney, William G
  • Project Muse
Series: UPCC book collections on Project MUSE
Material type: Text Text; Literary form: Not fiction
Publication details: Baltimore : Johns Hopkins University Press, 2014. 2015)
Online access:
Availability: No items available.

14.
Playing with religion in digital games [electronic resource] / edited by Heidi A. Campbell and Gregory Price Grieve. by
  • Grieve, Gregory P. (Gregory Price), 1964- [editor of compilation.]
  • Campbell, Heidi, 1970- [editor of compilation.]
  • Project Muse
Series: Digital game studies | UPCC book collections on Project MUSE
Material type: Text Text; Literary form: Not fiction
Publication details: Bloomington, IN : Indiana University Press, 2014. 2015)
Online access:
Availability: No items available.

15.
What is your quest? [electronic resource] : from adventure games to interactive books / Anastasia Salter. by
  • Salter, Anastasia, 1984-
  • Project Muse
Series: UPCC book collections on Project MUSE
Material type: Text Text; Literary form: Not fiction
Publication details: Iowa City : University of Iowa Press, 2014. 2015)
Online access:
Availability: No items available.

16.
Before the crash [electronic resource] : early video game history / edited by Mark J.P. Wolf. by
  • Wolf, Mark J. P
  • Project Muse
Series: UPCC book collections on Project MUSE
Material type: Text Text; Literary form: Not fiction
Publication details: Detroit : Wayne State University Press, c2012. 2015)
Online access:
Availability: No items available.

17.
Gaming matters [electronic resource] : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. McAllister. by
  • Ruggill, Judd Ethan
  • McAllister, Ken S, 1966-
  • Project Muse
Series: UPCC book collections on Project MUSE
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Tuscaloosa : The University of Alabama Press, c2011. 2015)
Online access:
Availability: No items available.

18.
Learn C++ for game development / Bruce Sutherland. by
  • Sutherland, Bruce [author.]
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Apress. c2014
Other title:
  • Learn C plus plus for game development
Availability: Items available for loan: Central Library, SUST (2)Call number: 005.133 SUL, ...

19.
Game invaders : the theory and understanding of computer games / Clive Fencott [and others]. by
  • Fencott, P. C
Series: IEEE Computer Society Publications
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publication details: Hoboken, New Jersey : Wiley, IEEE Press ; 2012
Availability: No items available.

20.
Handbook of digital games / edited by Marios C. Angelides, Harry Agius. by
  • Angelides, Marios C [editor.]
  • Agius, Harry [editor.]
Edition: First edition.
Material type: Text Text; Format: available online remote; Literary form: Not fiction
Publisher: Hoboken, NJ : IEEE Press-Wiley, [2013]
Availability: No items available.

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